#include "emotes.h" ConcurrentMap* Emotes::m_twitchEmotes = new ConcurrentMap(); ConcurrentMap* Emotes::m_bttvEmotes = new ConcurrentMap(); ConcurrentMap* Emotes::m_ffzEmotes = new ConcurrentMap(); ConcurrentMap* Emotes::m_chatterinoEmotes = new ConcurrentMap(); ConcurrentMap* Emotes::m_bttvChannelEmoteFromCaches = new ConcurrentMap(); ConcurrentMap* Emotes::m_fFzChannelEmoteFromCaches = new ConcurrentMap(); ConcurrentMap* Emotes::m_twitchEmoteFromCache = new ConcurrentMap(); ConcurrentMap* Emotes::m_miscImageFromCache = new ConcurrentMap(); Emotes::Emotes() { } LazyLoadedImage* Emotes::getCheerImage(long long amount, bool animated) { #pragma message WARN("Implement Emotes::getCheerImage") // object image; // if (cheer >= 100000) // { // image = GuiEngine.Current.GetImage(ImageType.Cheer100000); // } // else if (cheer >= 10000) // { // image = GuiEngine.Current.GetImage(ImageType.Cheer10000); // } // else if (cheer >= 5000) // { // image = GuiEngine.Current.GetImage(ImageType.Cheer5000); // } // else if (cheer >= 1000) // { // image = GuiEngine.Current.GetImage(ImageType.Cheer1000); // } // else if (cheer >= 100) // { // image = GuiEngine.Current.GetImage(ImageType.Cheer100); // } // else // { // image = GuiEngine.Current.GetImage(ImageType.Cheer1); // } // words.Add(new Word { Type = SpanType.Image, Value = image, Tooltip = "Twitch Cheer " + cheer }); return new LazyLoadedImage(""); }