#include "util/completionmodel.hpp" #include "common.hpp" #include "debug/log.hpp" #include "singletons/channelmanager.hpp" #include "singletons/emotemanager.hpp" #include #include namespace chatterino { CompletionModel::CompletionModel(const QString &_channelName) : channelName(_channelName) { } void CompletionModel::refresh() { debug::Log("[CompletionModel:{}] Refreshing...]", this->channelName); auto &emoteManager = singletons::EmoteManager::getInstance(); // User-specific: Twitch Emotes // TODO: Fix this so it properly updates with the proper api. oauth token needs proper scope for (const auto &m : emoteManager.twitchAccountEmotes) { for (const auto &emoteName : m.second.emoteCodes) { // XXX: No way to discern between a twitch global emote and sub emote right now this->addString(emoteName, TaggedString::Type::TwitchGlobalEmote); } } // Global: BTTV Global Emotes std::vector &bttvGlobalEmoteCodes = emoteManager.bttvGlobalEmoteCodes; for (const auto &m : bttvGlobalEmoteCodes) { this->addString(m, TaggedString::Type::BTTVGlobalEmote); } // Global: FFZ Global Emotes std::vector &ffzGlobalEmoteCodes = emoteManager.ffzGlobalEmoteCodes; for (const auto &m : ffzGlobalEmoteCodes) { this->addString(m, TaggedString::Type::FFZGlobalEmote); } // Channel-specific: BTTV Channel Emotes std::vector &bttvChannelEmoteCodes = emoteManager.bttvChannelEmoteCodes[this->channelName.toStdString()]; for (const auto &m : bttvChannelEmoteCodes) { this->addString(m, TaggedString::Type::BTTVChannelEmote); } // Channel-specific: FFZ Channel Emotes std::vector &ffzChannelEmoteCodes = emoteManager.ffzChannelEmoteCodes[this->channelName.toStdString()]; for (const auto &m : ffzChannelEmoteCodes) { this->addString(m, TaggedString::Type::FFZChannelEmote); } // Global: Emojis const auto &emojiShortCodes = emoteManager.emojiShortCodes; for (const auto &m : emojiShortCodes) { this->addString(":" + m + ":", TaggedString::Type::Emoji); } // Channel-specific: Usernames // fourtf: only works with twitch chat // auto c = singletons::ChannelManager::getInstance().getTwitchChannel(this->channelName); // auto usernames = c->getUsernamesForCompletions(); // for (const auto &name : usernames) { // assert(!name.displayName.isEmpty()); // this->addString(name.displayName); // this->addString('@' + name.displayName); // if (!name.localizedName.isEmpty()) { // this->addString(name.localizedName); // this->addString('@' + name.localizedName); // } // } } void CompletionModel::addString(const std::string &str, TaggedString::Type type) { this->addString(qS(str), type); } void CompletionModel::addString(const QString &str, TaggedString::Type type) { std::lock_guard lock(this->emotesMutex); // Always add a space at the end of completions this->emotes.insert({str + " ", type}); } void CompletionModel::addUser(const QString &str) { auto ts = this->createUser(str + " "); // Always add a space at the end of completions std::pair::iterator, bool> p = this->emotes.insert(ts); if (!p.second) { // No inseration was made, figure out if we need to replace the username. if (p.first->str > ts.str) { // Replace lowercase version of name with mixed-case version this->emotes.erase(p.first); auto result2 = this->emotes.insert(ts); assert(result2.second); } } } void CompletionModel::ClearExpiredStrings() { std::lock_guard lock(this->emotesMutex); auto now = std::chrono::steady_clock::now(); for (auto it = this->emotes.begin(); it != this->emotes.end();) { const auto &taggedString = *it; if (taggedString.HasExpired(now)) { // debug::Log("String {} expired", taggedString.str); it = this->emotes.erase(it); } else { ++it; } } } } // namespace chatterino