# Plugins If Chatterino is compiled with the `CHATTERINO_PLUGINS` CMake option, it can load and execute Lua files. Note that while there are attempts at making this decently safe, we cannot guarantee safety. ## Plugin structure Chatterino searches for plugins in the `Plugins` directory in the app data, right next to `Settings` and `Logs`. Each plugin should have its own directory. ``` Chatterino Plugins dir/ └── plugin_name/ ├── init.lua └── info.json ``` `init.lua` will be the file loaded when the plugin is enabled. You may load other files using [`import` global function](#importfilename=). `info.json` contains metadata about the plugin, like its name, description, authors, homepage link, tags, version, license name. The version field **must** be [semver 2.0](https://semver.org/) compliant. The general idea of `info.json` will not change however the exact contents probably will, for example with permission system ideas. Example file: ```json { "$schema": "https://raw.githubusercontent.com/Chatterino/chatterino2/master/docs/plugin-info.schema.json", "name": "Test plugin", "description": "This plugin is for testing stuff.", "authors": "Mm2PL", "homepage": "https://github.com/Chatterino/Chatterino2", "tags": ["test"], "version": "0.0.0", "license": "MIT" } ``` An example plugin is available at [https://github.com/Mm2PL/Chatterino-test-plugin](https://github.com/Mm2PL/Chatterino-test-plugin) ## Plugins with Typescript If you prefer, you may use [TypescriptToLua](https://typescripttolua.github.io) to typecheck your plugins. There is a `chatterino.d.ts` file describing the API in this directory. However this has several drawbacks like harder debugging at runtime. ## API The following parts of the Lua standard library are loaded: - `_G` (most globals) - `table` - `string` - `math` - `utf8` The official manual for them is available [here](https://www.lua.org/manual/5.4/manual.html#6). ### Chatterino API All Chatterino functions are exposed in a global table called `c2`. The following members are available: #### `log(level, args...)` Writes a message to the Chatterino log. The `level` argument should be a `LogLevel` member. All `args` should be convertible to a string with `tostring()`. Example: ```lua c2.log(c2.LogLevel.Warning, "Hello, this should show up in the Chatterino log by default") c2.log(c2.LogLevel.Debug, "Hello world") -- Equivalent to doing qCDebug(chatterinoLua) << "[pluginDirectory:Plugin Name]" << "Hello, world"; from C++ ``` #### `LogLevel` enum This table describes log levels available to Lua Plugins. The values behind the names may change, do not count on them. It has the following keys: - `Debug` - `Info` - `Warning` - `Critical` #### `register_command(name, handler)` Registers a new command called `name` which when executed will call `handler`. Returns `true` if everything went ok, `false` if there already exists another command with this name. Example: ```lua function cmdWords(ctx) -- ctx contains: -- words - table of words supplied to the command including the trigger -- channelName - name of the channel the command is being run in c2.system_msg(ctx.channelName, "Words are: " .. table.concat(ctx.words, " ")) end c2.register_command("/words", cmdWords) ``` Limitations/known issues: - Commands registered in functions, not in the global scope might not show up in the settings UI, rebuilding the window content caused by reloading another plugin will solve this. - Spaces in command names aren't handled very well (https://github.com/Chatterino/chatterino2/issues/1517). #### `send_msg(channel, text)` Sends a message to `channel` with the specified text. Also executes commands. Example: ```lua function cmdShout(ctx) table.remove(ctx.words, 1) local output = table.concat(ctx.words, " ") c2.send_msg(ctx.channelName, string.upper(output)) end c2.register_command("/shout", cmdShout) ``` Limitations/Known issues: - It is possible to trigger your own Lua command with this causing a potentially infinite loop. #### `system_msg(channel, text)` Creates a system message and adds it to the twitch channel specified by `channel`. Returns `true` if everything went ok, `false` otherwise. It will throw an error if the number of arguments received doesn't match what it expects. Example: ```lua local ok = c2.system_msg("pajlada", "test") if (not ok) -- channel not found end ``` ### Changed globals #### `load(chunk [, chunkname [, mode [, env]]])` This function is only available if Chatterino is compiled in debug mode. It is meant for debugging with little exception. This function behaves really similarity to Lua's `load`, however it does not allow for bytecode to be executed. It achieves this by forcing all inputs to be encoded with `UTF-8`. See [official documentation](https://www.lua.org/manual/5.4/manual.html#pdf-load) #### `import(filename)` This function mimics Lua's `dofile` however relative paths are relative to your plugin's directory. You are restricted to loading files in your plugin's directory. You cannot load files with bytecode inside. Example: ```lua import("stuff.lua") -- executes Plugins/name/stuff.lua import("./stuff.lua") -- executes Plugins/name/stuff.lua import("../stuff.lua") -- tries to load Plugins/stuff.lua and errors import("luac.out") -- tried to load Plugins/name/luac.out and errors because it contains non-utf8 data ``` #### `print(Args...)` The `print` global function is equivalent to calling `c2.log(c2.LogLevel.Debug, Args...)`