#pragma once #include "emotemanager.hpp" #include "messages/messagebuilder.hpp" #include "resources.hpp" #include #include namespace chatterino { class WindowManager; class Channel; class ColorScheme; namespace twitch { class TwitchMessageBuilder : public messages::MessageBuilder { public: enum UsernameDisplayMode : int { Username = 1, // Username LocalizedName = 2, // Localized name UsernameAndLocalizedName = 3, // Username (Localized name) }; TwitchMessageBuilder() = delete; explicit TwitchMessageBuilder(Channel *_channel, Resources &_resources, EmoteManager &_emoteManager, WindowManager &_windowManager, const Communi::IrcPrivateMessage *_ircMessage, const messages::MessageParseArgs &_args); Channel *channel; Resources &resources; WindowManager &windowManager; ColorScheme &colorScheme; EmoteManager &emoteManager; const Communi::IrcPrivateMessage *ircMessage; messages::MessageParseArgs args; const QVariantMap tags; QString messageID; QString userName; messages::SharedMessage parse(); // static bool sortTwitchEmotes( // const std::pair &a, // const std::pair &b); private: std::string roomID; QColor usernameColor; void parseMessageID(); void parseRoomID(); void parseChannelName(); void parseUsername(); void appendModerationButtons(); void appendTwitchEmote(const Communi::IrcPrivateMessage *ircMessage, const QString &emote, std::vector> &vec, EmoteManager &emoteManager); bool tryAppendEmote(QString &emoteString); bool appendEmote(EmoteData &emoteData); void parseTwitchBadges(); }; } // namespace twitch } // namespace chatterino