#pragma once #include "common/Channel.hpp" #include "common/NullablePtr.hpp" #include "common/SerializeCustom.hpp" #include "messages/LimitedQueueSnapshot.hpp" #include "messages/MessageElement.hpp" #include "messages/layouts/MessageLayout.hpp" #include "messages/layouts/MessageLayoutElement.hpp" #include "widgets/BaseWidget.hpp" #include "widgets/helper/ChannelView.hpp" #include "widgets/helper/RippleEffectLabel.hpp" #include "widgets/splits/SplitHeader.hpp" #include "widgets/splits/SplitInput.hpp" #include #include #include #include namespace chatterino { class SplitContainer; class SplitOverlay; class SelectChannelDialog; // Each ChatWidget consists of three sub-elements that handle their own part of the chat widget: // ChatWidgetHeader // - Responsible for rendering which channel the ChatWidget is in, and the menu in the top-left of // the chat widget // ChatWidgetView // - Responsible for rendering all chat messages, and the scrollbar // ChatWidgetInput // - Responsible for rendering and handling user text input // // Each sub-element has a reference to the parent Chat Widget class Split : public BaseWidget, pajlada::Signals::SignalHolder { friend class SplitInput; Q_OBJECT public: explicit Split(SplitContainer *parent); explicit Split(QWidget *parent); ~Split() override; pajlada::Signals::NoArgSignal channelChanged; pajlada::Signals::NoArgSignal focused; pajlada::Signals::NoArgSignal focusLost; ChannelView &getChannelView(); SplitContainer *getContainer(); IndirectChannel getIndirectChannel(); ChannelPtr getChannel(); void setChannel(IndirectChannel newChannel); void setModerationMode(bool value); bool getModerationMode() const; void insertTextToInput(const QString &text); void showChangeChannelPopup(const char *dialogTitle, bool empty, std::function callback); void giveFocus(Qt::FocusReason reason); bool hasFocus() const; void layoutMessages(); void updateGifEmotes(); void updateLastReadMessage(); void drag(); bool isInContainer() const; void setContainer(SplitContainer *container); static pajlada::Signals::Signal modifierStatusChanged; static Qt::KeyboardModifiers modifierStatus; protected: void paintEvent(QPaintEvent *event) override; void mouseMoveEvent(QMouseEvent *event) override; void keyPressEvent(QKeyEvent *event) override; void keyReleaseEvent(QKeyEvent *event) override; void resizeEvent(QResizeEvent *event) override; void enterEvent(QEvent *event) override; void leaveEvent(QEvent *event) override; void focusInEvent(QFocusEvent *event) override; private: void doOpenUserInfoPopup(const QString &user); void channelNameUpdated(const QString &newChannelName); void handleModifiers(Qt::KeyboardModifiers modifiers); SplitContainer *container_; IndirectChannel channel_; QVBoxLayout vbox_; SplitHeader header_; ChannelView view_; SplitInput input_; SplitOverlay *overlay_; NullablePtr selectChannelDialog_; bool moderationMode_ = false; bool isMouseOver_ = false; bool isDragging_ = false; pajlada::Signals::Connection channelIDChangedConnection_; pajlada::Signals::Connection usermodeChangedConnection_; pajlada::Signals::Connection roomModeChangedConnection_; pajlada::Signals::Connection indirectChannelChangedConnection_; std::vector managedConnections_; public slots: // Add new split to the notebook page that this chat widget is in // This is only activated from the menu now. Hotkey is handled in Notebook void doAddSplit(); // Close current split (chat widget) void doCloseSplit(); // Show a dialog for changing the current splits/chat widgets channel void doChangeChannel(); // Open popup copy of this chat widget // XXX: maybe make current chatwidget a popup instead? void doPopup(); // Clear chat from all messages void doClearChat(); // Open link to twitch channel in default browser void doOpenChannel(); // Open popup player of twitch channel in default browser void doOpenPopupPlayer(); // Open twitch channel stream through streamlink void doOpenStreamlink(); // Copy text from chat void doCopy(); // Open a search popup void doSearch(); // Open viewer list of the channel void doOpenViewerList(); }; } // namespace chatterino