#include "EmotePopup.hpp" #include "Application.hpp" #include "common/CompletionModel.hpp" #include "common/QLogging.hpp" #include "controllers/accounts/AccountController.hpp" #include "controllers/hotkeys/HotkeyController.hpp" #include "debug/Benchmark.hpp" #include "messages/Message.hpp" #include "messages/MessageBuilder.hpp" #include "providers/twitch/TwitchChannel.hpp" #include "providers/twitch/TwitchIrcServer.hpp" #include "singletons/Emotes.hpp" #include "singletons/WindowManager.hpp" #include "widgets/Notebook.hpp" #include "widgets/Scrollbar.hpp" #include "widgets/helper/ChannelView.hpp" #include #include namespace chatterino { namespace { auto makeTitleMessage(const QString &title) { MessageBuilder builder; builder.emplace(title, MessageElementFlag::Text); builder->flags.set(MessageFlag::Centered); return builder.release(); } auto makeEmoteMessage(const EmoteMap &map, const MessageElementFlag &emoteFlag) { MessageBuilder builder; builder->flags.set(MessageFlag::Centered); builder->flags.set(MessageFlag::DisableCompactEmotes); if (map.empty()) { builder.emplace("no emotes available", MessageElementFlag::Text, MessageColor::System); return builder.release(); } std::vector> vec(map.begin(), map.end()); std::sort(vec.begin(), vec.end(), [](const std::pair &l, const std::pair &r) { return CompletionModel::compareStrings(l.first.string, r.first.string); }); for (const auto &emote : vec) { builder .emplace( emote.second, MessageElementFlags{MessageElementFlag::AlwaysShow, emoteFlag}) ->setLink(Link(Link::InsertText, emote.first.string)); } return builder.release(); } void addEmoteSets( std::vector> sets, Channel &globalChannel, Channel &subChannel, QString currentChannelName) { QMap>> mapOfSets; for (const auto &set : sets) { // Some emotes (e.g. follower ones) are only available in their origin channel if (set->local && currentChannelName != set->channelName) { continue; } // TITLE auto channelName = set->channelName; auto text = set->text.isEmpty() ? "Twitch" : set->text; // EMOTES MessageBuilder builder; builder->flags.set(MessageFlag::Centered); builder->flags.set(MessageFlag::DisableCompactEmotes); // If value of map is empty, create init pair and add title. if (mapOfSets.find(channelName) == mapOfSets.end()) { std::vector b; b.push_back(makeTitleMessage(text)); mapOfSets[channelName] = qMakePair(set->key == "0", b); } for (const auto &emote : set->emotes) { builder .emplace( getApp()->emotes->twitch.getOrCreateEmote(emote.id, emote.name), MessageElementFlags{MessageElementFlag::AlwaysShow, MessageElementFlag::TwitchEmote}) ->setLink(Link(Link::InsertText, emote.name.string)); } mapOfSets[channelName].second.push_back(builder.release()); } // Output to channel all created messages, // That contain title or emotes. // Put current channel emotes at the top auto currentChannelPair = mapOfSets[currentChannelName]; for (auto message : currentChannelPair.second) { subChannel.addMessage(message); } mapOfSets.remove(currentChannelName); foreach (auto pair, mapOfSets) { auto &channel = pair.first ? globalChannel : subChannel; for (auto message : pair.second) { channel.addMessage(message); } } } } // namespace EmotePopup::EmotePopup(QWidget *parent) : BasePopup(BaseWindow::EnableCustomFrame, parent) { this->setStayInScreenRect(true); this->moveTo(this, getApp()->windows->emotePopupPos(), false); auto layout = new QVBoxLayout(this); this->getLayoutContainer()->setLayout(layout); this->notebook_ = new Notebook(this); layout->addWidget(this->notebook_); layout->setMargin(0); auto clicked = [this](const Link &link) { this->linkClicked.invoke(link); }; auto makeView = [&](QString tabTitle) { auto view = new ChannelView(); view->setOverrideFlags(MessageElementFlags{ MessageElementFlag::Default, MessageElementFlag::AlwaysShow, MessageElementFlag::EmoteImages}); view->setEnableScrollingToBottom(false); this->notebook_->addPage(view, tabTitle); view->linkClicked.connect(clicked); return view; }; this->subEmotesView_ = makeView("Subs"); this->channelEmotesView_ = makeView("Channel"); this->globalEmotesView_ = makeView("Global"); this->viewEmojis_ = makeView("Emojis"); this->loadEmojis(); this->addShortcuts(); this->signalHolder_.managedConnect(getApp()->hotkeys->onItemsUpdated, [this]() { this->clearShortcuts(); this->addShortcuts(); }); } void EmotePopup::addShortcuts() { HotkeyController::HotkeyMap actions{ {"openTab", // CTRL + 1-8 to open corresponding tab. [this](std::vector arguments) -> QString { if (arguments.size() == 0) { qCWarning(chatterinoHotkeys) << "openTab shortcut called without arguments. Takes " "only one argument: tab specifier"; return "openTab shortcut called without arguments. " "Takes only one argument: tab specifier"; } auto target = arguments.at(0); if (target == "last") { this->notebook_->selectLastTab(); } else if (target == "next") { this->notebook_->selectNextTab(); } else if (target == "previous") { this->notebook_->selectPreviousTab(); } else { bool ok; int result = target.toInt(&ok); if (ok) { this->notebook_->selectIndex(result, false); } else { qCWarning(chatterinoHotkeys) << "Invalid argument for openTab shortcut"; return QString("Invalid argument for openTab " "shortcut: \"%1\". Use \"last\", " "\"next\", \"previous\" or an integer.") .arg(target); } } return ""; }}, {"delete", [this](std::vector) -> QString { this->close(); return ""; }}, {"scrollPage", [this](std::vector arguments) -> QString { if (arguments.size() == 0) { qCWarning(chatterinoHotkeys) << "scrollPage hotkey called without arguments!"; return "scrollPage hotkey called without arguments!"; } auto direction = arguments.at(0); auto channelView = dynamic_cast( this->notebook_->getSelectedPage()); auto &scrollbar = channelView->getScrollBar(); if (direction == "up") { scrollbar.offset(-scrollbar.getLargeChange()); } else if (direction == "down") { scrollbar.offset(scrollbar.getLargeChange()); } else { qCWarning(chatterinoHotkeys) << "Unknown scroll direction"; } return ""; }}, {"reject", nullptr}, {"accept", nullptr}, {"search", nullptr}, }; this->shortcuts_ = getApp()->hotkeys->shortcutsForCategory( HotkeyCategory::PopupWindow, actions, this); } void EmotePopup::loadChannel(ChannelPtr _channel) { BenchmarkGuard guard("loadChannel"); this->setWindowTitle("Emotes in #" + _channel->getName()); auto twitchChannel = dynamic_cast(_channel.get()); if (twitchChannel == nullptr) return; auto addEmotes = [&](Channel &channel, const EmoteMap &map, const QString &title, const MessageElementFlag &emoteFlag) { channel.addMessage(makeTitleMessage(title)); channel.addMessage(makeEmoteMessage(map, emoteFlag)); }; auto subChannel = std::make_shared("", Channel::Type::None); auto globalChannel = std::make_shared("", Channel::Type::None); auto channelChannel = std::make_shared("", Channel::Type::None); // twitch addEmoteSets( getApp()->accounts->twitch.getCurrent()->accessEmotes()->emoteSets, *globalChannel, *subChannel, _channel->getName()); // global addEmotes(*globalChannel, *getApp()->twitch2->getBttvEmotes().emotes(), "BetterTTV", MessageElementFlag::BttvEmote); addEmotes(*globalChannel, *getApp()->twitch2->getFfzEmotes().emotes(), "FrankerFaceZ", MessageElementFlag::FfzEmote); // channel addEmotes(*channelChannel, *twitchChannel->bttvEmotes(), "BetterTTV", MessageElementFlag::BttvEmote); addEmotes(*channelChannel, *twitchChannel->ffzEmotes(), "FrankerFaceZ", MessageElementFlag::FfzEmote); this->globalEmotesView_->setChannel(globalChannel); this->subEmotesView_->setChannel(subChannel); this->channelEmotesView_->setChannel(channelChannel); if (subChannel->getMessageSnapshot().size() == 0) { MessageBuilder builder; builder->flags.set(MessageFlag::Centered); builder->flags.set(MessageFlag::DisableCompactEmotes); builder.emplace("no subscription emotes available", MessageElementFlag::Text, MessageColor::System); subChannel->addMessage(builder.release()); } } void EmotePopup::loadEmojis() { auto &emojis = getApp()->emotes->emojis.emojis; ChannelPtr emojiChannel(new Channel("", Channel::Type::None)); // emojis MessageBuilder builder; builder->flags.set(MessageFlag::Centered); builder->flags.set(MessageFlag::DisableCompactEmotes); emojis.each([&builder](const auto &key, const auto &value) { builder .emplace( value->emote, MessageElementFlags{MessageElementFlag::AlwaysShow, MessageElementFlag::EmojiAll}) ->setLink( Link(Link::Type::InsertText, ":" + value->shortCodes[0] + ":")); }); emojiChannel->addMessage(builder.release()); this->viewEmojis_->setChannel(emojiChannel); } void EmotePopup::closeEvent(QCloseEvent *event) { getApp()->windows->setEmotePopupPos(this->pos()); QWidget::closeEvent(event); } } // namespace chatterino