Miniaudio now runs everything in a separate audio thread - this uses boost::asio's io_context.
Our miniaudio implementation is now also much simplified - it does not use its own resource manager or device. This might end up being stupid if sounds don't work after changing output device or locking or w/e
I've made the sound controller into an interface, meaning we can support multiple sound backends in Chatterino. I've added a Null sound backend that disables all sound. A QMediaPlayer or QSoundEffect or Qt backend could be added.
Miniaudio might idle & disable the device now too, not sure
I've added some unrelated changes in the form of a new setting type, and a new setting page helper function for it, which will hopefully make adding new enum settings easier in the future.
This setting stores its value as a string instead of an int, and uses magic_enum to convert between that string value and its enum value.
* Fixes a bug where avatars weren't loaded on fresh installations of Chatterino.
* Avatars now update every two weeks.
* Removes misleading `DownlaodManager` (now part of `Toasts.cpp`).
* Refactors usage of WinToast to be easier to read.
* Added version to AUMI.
* Removes manual `QString` → `std::wstring` conversions.
* Removes uses of implicit ASCII casts in `Toasts.cpp`, meaning it can be compiled with `QT_NO_CAST_FROM_ASCII`.
This changes the `make coverage` function to use `gcovr` instead of `lcov`, and to have it generate an html file directly at `coverage/index.html` under the build directory
The only thing this changes, other than adding tests, is making the `Expression` class pure virtual. Every derived class should implement each of the functions
This also changes the build method from a custom FindPackage solution to using their cmake file
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
Co-authored-by: nerix <nero.9@hotmail.de>
This code has been sitting behind a define since 2018 (de3a490). I'm not opposed to this code coming back however in this state, it feels better to remove it.
* refactor: remove singletons from message rendering
* chore: add changelog entry
* Disable the `cppcoreguidelines-avoid-const-or-ref-data-members` clang-tidy check
* auto *app
* Selection is a struct, not a class
* Use ChannelView's `signalHolder_` instead of `channelConnections_`
* Remove `applySettings` step, instead just connect & set each setting individually
* rename & constify some context values
* Handle empty "last message color" setting value better (as it was
originally in this pr before I removed that change :-)
* unrelated mini refactor cleanup
* let painSelection handle size_t instead of int
* Add some more comments to the MessageLayoutContext structs
---------
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
* refactor: move ipc queue into its own class
* refactor: move windows.h related functions to AW
* refactor: make NM-Client methods static
* refactor: json access
* refactor: use struct initializer
* refactor: move `handleMessage` to anon-namespace
* refactor: clean-up includes
* refactor: move action handler to functions
* refactor: cleanup `handleSelect`
* fix: cleanup clang-tidy warnings
* chore: simplify json
* revert: keep handlers as methods
This is more readable and extensible.
* fix: typo
* fix: namespace
* fix: rename define
* refactor: `IpcQueue` to be simpler
* fix: rename cmake option
* fix: use variant when constructing
* fix: make it a ref
* fix: its a pair now
The scripting capabilities is locked behind a cmake flag, and is not enabled by default.
Co-authored-by: nerix <nerixdev@outlook.de>
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>