This changes the behaviour of the following commands:
- `/ban`
- `/timeout`
- `/untimeout`
- `/unban`
All of those commands now accept one or more `--channel` parameters to override which channel the action should take place in.
The `--channel` parameter accepts a channel ID or channel name with the same syntax as the other "user targets" do (e.g. `id:11148817` or `pajlada`)
examples
Ban user in the chat you're typing in:
`/ban weeb123`
Ban user in the chat you're typing in, with a reason specified:
`/ban weeb123 the ban reason`
Ban user in a separate chat, with a reason specified:
`/ban --channel pajlada weeb123 the ban reason`
Ban user in two separate chats, with a reason specified:
`/ban --channel pajlada --channel id:117166826 weeb123 the ban reason`
Timeout user in the chat you're typing in:
`/timeout weeb123`
Timeout user in the chat you're typing in, with a reason specified:
`/timeout weeb123 10m the timeout reason`
Timeout user in a separate chat, with a reason specified:
`/timeout --channel pajlada weeb123 10m the timeout reason`
Timeout user in two separate chats, with a reason specified:
`/timeout --channel pajlada --channel id:117166826 weeb123 10m the timeout reason`
Unban user in the chat you're typing in:
`/unban weeb123`
Unban user in a separate chat:
`/unban --channel pajlada weeb123`
Unban user in two separate chats:
`/unban --channel pajlada --channel id:117166826 weeb123`
* fix: manually initialize twitchircserver after rest of singletons are initialized
this fixes global emotes not being loaded on startup, since initialize
was never called (since it was no longer added to the singleton list)
* unrelated nit: remove copy/move ctors/operators of twitchircserver
* refactor: Move TwitchBadges to Application
* refactor: Use named initializers
* refactor: Use `empty()` instead of `size() > 0`
* refactor: use emplace instead of push into the callback queue
* feat: show chat badges on suspicious user messages
* feat: display emotes in suspicious user messages
* feat: add search filters for suspicious messages
* chore: update changelog
* refactor: resolve initial nits
* fix: finish adding new filter identifier
* Comment the new message flags
* Add a list of known issues to low trust update messages
* fix: Keep shared-pointerness of the channel
Without this change, we would have the possibility of using the
TwitchChannel after the Channel itself has gone out of scope, albeit not
realistically since we just post this to a thread and parse it - there's
no networking or big delays involved. but this shows the intent better
---------
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
* Remove unused `setAccountData` function
* Move PubSub out of TwitchIrcServer and into Application
* Add changelog entry
* fix: assert feedback
* Add PubSub::unlistenPrefix as per review suggestion
* Fix tests
* quit pubsub on exit
might conflict with exit removal, so can be reverted but this shows it's possible
* Don't manually call stop on clients, it's called when the connection is closed
* nit: rename `mainThread` to `thread`
* Join in a thread!!!!!!!!
It's no longer a singleton
It's now a unique_ptr that dies together with the Application
* Add getChatLogger to EmptyApplication
* unrelated change: Access Application::instance statically
* fix logging init order
* Add changelog entry
This means it's no longer a singleton, and its lifetime is bound to our application.
This felt like a good small experiment to see how its changes would look
if we did this.
As a shortcut, `getApp` that is already a mega singleton keeps a
reference to Args, this means places that are a bit more difficult to
inject into call `getApp()->getArgs()` just like other things are
accessed.
Miniaudio now runs everything in a separate audio thread - this uses boost::asio's io_context.
Our miniaudio implementation is now also much simplified - it does not use its own resource manager or device. This might end up being stupid if sounds don't work after changing output device or locking or w/e
I've made the sound controller into an interface, meaning we can support multiple sound backends in Chatterino. I've added a Null sound backend that disables all sound. A QMediaPlayer or QSoundEffect or Qt backend could be added.
Miniaudio might idle & disable the device now too, not sure
I've added some unrelated changes in the form of a new setting type, and a new setting page helper function for it, which will hopefully make adding new enum settings easier in the future.
This setting stores its value as a string instead of an int, and uses magic_enum to convert between that string value and its enum value.
* refactor: move ipc queue into its own class
* refactor: move windows.h related functions to AW
* refactor: make NM-Client methods static
* refactor: json access
* refactor: use struct initializer
* refactor: move `handleMessage` to anon-namespace
* refactor: clean-up includes
* refactor: move action handler to functions
* refactor: cleanup `handleSelect`
* fix: cleanup clang-tidy warnings
* chore: simplify json
* revert: keep handlers as methods
This is more readable and extensible.
* fix: typo
* fix: namespace
* fix: rename define
* refactor: `IpcQueue` to be simpler
* fix: rename cmake option
* fix: use variant when constructing
* fix: make it a ref
* fix: its a pair now
The scripting capabilities is locked behind a cmake flag, and is not enabled by default.
Co-authored-by: nerix <nerixdev@outlook.de>
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
Thanks Greenlandicsmiley, Nerixyz, Yoitsu, and helmak for helping debug & test this
* Remove QMediaPlayer includes
* Prefer local path when generating the sound path
* Update changelog entry number
* Disable pitch & spatialization control