There are missing parts to the "account-based" emotes that needs to be
completed before emote completion can be considered done. For now, when
I've been testing, I've been manually injecting the oauthClient and
oauthToken to the settings file with the `user_subscriptions` scope
* Add operator[] to ConcurrentMap which returns a TValue reference
* BTTV/FFZ channel emotes are now stored in the Emote Manager, and each Channel object has a reference to their own BTTV/FFZ channel emote map.
* Restructure EmoteManager a bit (simplify the ConcurrentMap havoc).
* Add EmoteData struct which can store emote data (for now only messages::LazyLoadedImage*)
* Add CompletionManager that does nothing
Remove unused constructor of messages::Message
Fixed LimitedQueueSnapshot _-prefixes
Changed LimitedQueueSnapshot's usage of int to std::size_t
ColorScheme is no longer a singleton
Created a "BaseWidget" class which is pretty much a QWidget except it
has a reference of ColorScheme since most widgets will need a reference
to the style they should use.
BaseWidget can be implemented either with a BaseWidget parent (which
will copy the ColorScheme reference from the parent) or with a
normal QWidget parent and an explicit ColorScheme reference.
Save main window geometry on close
Fix font changing in the Settings Dialog
Update settings library version
Default to b.userName instead of message->account()
Made font updatable in the Settings dialog with a font dialog
More work on subscription badge loading
Known issues:
- Font isn't updated in a split until a new message is written in that split
- When font/font size is changed, old messages don't have their size updated causing weird layout of old messages
- Remove some underscore-prefixes
- Start using this-> more
- Remove a few of the singletons (We pass references to managers to
things that need it now. Might not be much better, but for now
it works. It also shows what places might be slightly wrong
designed)