- Channel now needs to be initialized with a name. Special cases like the emote window just sends an empty string.
- ChatWidget now has a signal which is called whenever the widgets channel is changed
- Changed roomID from an std::string to a QString
* rename ImageLoader* to Network*
* static NetworkManager
* NetworkManager queue arbitrary requests
* modify urlfetch to use NetworkManager
* urlfetchjson in terms of NetworkManager
* fetchurljson fetchurltimeout fetchurljsontimeout
special fetch url functions with various connects and functions to be
called
* operate on fetched data in the correct thread
* operate on fetched resources in correct thread
* networkmanager urlfetch functions
* expose urlfetch functions of networkmanager through util and
util::twitch
* add caller to util functions
* cleanup
* formatting
* urlPut function for NetworkManager and util::twitch
* cleanup worker (no more leak)
* use urlfetch for LazyLoadedImage::loadImage
* Rename NetworkManager methods (#1)
* Rename NetworkManager methods
Remove unused NetworkManager methods
Remove unused NetworkManager includes
Reorder includes in lazyloadedimage.cpp and urlfetch.hpp
* try to simplify code, might break everything
* fixed some more stuff?
Remove unused constructor of messages::Message
Fixed LimitedQueueSnapshot _-prefixes
Changed LimitedQueueSnapshot's usage of int to std::size_t
ColorScheme is no longer a singleton
Created a "BaseWidget" class which is pretty much a QWidget except it
has a reference of ColorScheme since most widgets will need a reference
to the style they should use.
BaseWidget can be implemented either with a BaseWidget parent (which
will copy the ColorScheme reference from the parent) or with a
normal QWidget parent and an explicit ColorScheme reference.
Save main window geometry on close
Fix font changing in the Settings Dialog
Update settings library version