* rename ImageLoader* to Network*
* static NetworkManager
* NetworkManager queue arbitrary requests
* modify urlfetch to use NetworkManager
* urlfetchjson in terms of NetworkManager
* fetchurljson fetchurltimeout fetchurljsontimeout
special fetch url functions with various connects and functions to be
called
* operate on fetched data in the correct thread
* operate on fetched resources in correct thread
* networkmanager urlfetch functions
* expose urlfetch functions of networkmanager through util and
util::twitch
* add caller to util functions
* cleanup
* formatting
* urlPut function for NetworkManager and util::twitch
* cleanup worker (no more leak)
* use urlfetch for LazyLoadedImage::loadImage
* Rename NetworkManager methods (#1)
* Rename NetworkManager methods
Remove unused NetworkManager methods
Remove unused NetworkManager includes
Reorder includes in lazyloadedimage.cpp and urlfetch.hpp
* try to simplify code, might break everything
* fixed some more stuff?
* Add operator[] to ConcurrentMap which returns a TValue reference
* BTTV/FFZ channel emotes are now stored in the Emote Manager, and each Channel object has a reference to their own BTTV/FFZ channel emote map.
* Restructure EmoteManager a bit (simplify the ConcurrentMap havoc).
* Add EmoteData struct which can store emote data (for now only messages::LazyLoadedImage*)
* Add CompletionManager that does nothing
- Remove some underscore-prefixes
- Start using this-> more
- Remove a few of the singletons (We pass references to managers to
things that need it now. Might not be much better, but for now
it works. It also shows what places might be slightly wrong
designed)
* use fixed libcommuni submodule
* warn flag -W4 should be used for MSVS instead of -Wall, move libcommuni
define and include together
* define correct warning flags for MSVC and else