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3 commits

Author SHA1 Message Date
Rasmus Karlsson
5aa892e834 Refactor ConcurrentMap
* Add operator[] to ConcurrentMap which returns a TValue reference
* BTTV/FFZ channel emotes are now stored in the Emote Manager, and each Channel object has a reference to their own BTTV/FFZ channel emote map.
* Restructure EmoteManager a bit (simplify the ConcurrentMap havoc).
* Add EmoteData struct which can store emote data (for now only messages::LazyLoadedImage*)
* Add CompletionManager that does nothing
2017-07-09 17:58:59 +02:00
Rasmus Karlsson
7525dae768 work on dynamic badge-loading 2017-06-15 23:13:01 +02:00
Rasmus Karlsson
1c6ff37e76 rename header files from *.h to *.hpp 2017-06-11 09:31:45 +02:00
Renamed from src/concurrentmap.h (Browse further)