Fix CLI arguments not being respected. This happened due to the addition of category-based logging (--help, --version) and changes to the window loading ( --channels), respectively.
When handling --channels, I took the liberty to refactor the previous version of window description (which relied on generating JSON) to directly building the WindowLayout.
You can disable this by unchecking "Color @usernames" under `Settings -> General -> Advanced (misc.)`
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
Adds custom channel filters complete with their own mini-language. Filters can be created in settings, and applied by clicking the three dots to open the Split menu and selecting "Set filters".
There's now a new (yet another, sigh) section in Settings -> General, which lets you set streamer mode to 'enable/disable/detect obs' and there are also separate settings for each of the things that streamer mode covers. I just have to add ping sounds and PR is ready to be merged :)
* Show "Streamer Mode" image as link thumbnails if applicable
* Moved hideViewerCountAndDuration to streamerMode settings
Set it to false by default (just how it used to be under /misc settings, also reworked live tooltip to be a bit prettier and say "<Streamer Mode>" in gray instead of "Live with <hidden> for <hidden> viewers"
* Experimental argument handling
* Restored browser extension launch functionality
Also moved check from BrowerExtension.cpp to Args.cpp as it is more relevant there and doesn't require passing arguments to a function in another file
* Fixed formatting
* Simplified Args.cpp code, added changelog entry
* Hid crash-recovery from help
* Dont save settings if launched with --channels
* Changed parsing method to t:channel
* Code cleanup
* Changed plaform delimeter to :, platform defaults to Twitch
Co-authored-by: fourtf <tf.four@gmail.com>
* Split up Window Layout loading into a loading and application stage
Previously, we were creating UI elements at while we were reading the window-layout.json file.
We now read the window-layout.json file fully first, which results in a
WindowLayout struct which is built up of a list of windows with a list
of tabs with a root node which contains containers and splits.
This WindowLayout can then be applied.
This will enable PRs like #1940 to start Chatterino with Window Layouts
that aren't defined in a json file.
This commit has deprecated loading of v1 window layouts (we're now on v2). If a v1 window layout is there, it will just be ignored and Chatterino will boot up as if it did not have a window layout at all, and on save that old window layout will be gone.
* Fix compile error for mac
* (#1874) Disable update checking for unsupported platforms
As described #1874, only Windows, macOS and GNU/Linux are officially
supplied with builds. Thus checking for updates is unnecessary if we
are e.g. on FreeBSD, OpenBSD, illumos distros and possibly other
Operating Systems.
This fixes#1874 by ifdef-ing the 3 officially supported platforms
when checking for updates. Otherwise a debug warning will be emitted
and in the settings the checkbox for beta-updates is hidden and
replaced by a message, explaining the reason for why there are no beta
updates.
* Update CHANGELOG
In accordance with #1874
* (#1874) Move platform check into checkForUpdates
As discussed in #1914
* (#1874) Move check for supported OS to a seperate function.
As requested in #1914
* fixed SearchWindow memory leak
* Update CHANGELOG.md
* added DebugCount for BaseWindow
* [Bug Fix] Color of second user highlight cannot be set (#1898)
* Highlighting: Fix bug preventing user highlight from being set
Before this commit, only the row of a clicked cell was checked, but not
the tab it was clicked in.
Since the "Whispers" row is the second row in the "Messages" tab on the
highlighting page, the color picker was not opened for the second entry
in the "Users" tab either. This commit fixes the bug by also checking
tab the cell was clicked in.
* Update CHANGELOG.md
* Emote Popup Improvements (#1895)
* Put exact matching emotes first
* Close GenericListView on Escape press
* smol fix
* fixed emote input when not in the first char
* fixes#1902
* closes#1904
Co-authored-by: Leon Richardt <leon.richardt@gmail.com>
Co-authored-by: Daniel <24928223+dnsge@users.noreply.github.com>
This feature is off by default and can be enabled in the settings with the "Show link thumbnail" setting. This feature also requires the "Show link info when hovering" setting to be enabled.
thumbnails support is only there for direct image links, twitch clips, and youtube links. can be expanded in the future in the /api repo
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
* Better Highlights: Fix wrong color for migrated phrases
Prior to this commit, no default color was set when an "old" highlight
phrase (one added prior to #1320 / 5957551) was deserialized. This
commit makes highlight phrases uses the default self-highlight color for
these situations. This approach is reasonably sensible since that color
is also similar to the old highlight color.
Fixes#1565.
* Update default self-highlight color
The new default color was suggested in [1] by @RAnders00. Refer to the
link for further information.
[1]: https://github.com/Chatterino/chatterino2/issues/1565#issuecomment-590441625
* Theme: Remove highlight color
As highlight color is independent of the selected theme now, the member
has been removed from the `Theme` singleton. Instead, the fallback theme
color is defined in `HighlightPhrase` now.
Uses of `themes->messages.backgrounds.highlighted` have been replaced
with `HighlightPhrase::FALLBACK_COLOR` accordingly.
* Update src/controllers/highlights/HighlightPhrase.hpp
attempt to just remove constexpr
Co-Authored-By: Ruben Anders <ruben.anders@robotty.de>
* Initialize FALLBACK_COLOR outside header file
* Rename FALLBACK_COLOR to FALLBACK_HIGHLIGHT_COLOR
In preparation for the next commit introducing a new variable.
* Moved subscription highlight color into HighlightPhrase
* Use actual subscription color as a fallback
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
Co-authored-by: Ruben Anders <ruben.anders@robotty.de>
There's a document in src/providers/twitch/api which describes how we interact with the Twitch API.
Keeping this up to date might be a healthy way for us to ensure we keep using the right APIs for the right job.