Commit graph

20 commits

Author SHA1 Message Date
fourtf 10850c0ec7 I BROKE EVERYTHING
refactored the rendering process
2018-01-11 20:17:41 +01:00
Rasmus Karlsson 9fa9d7f0e3 Implement preferred emote quality setting.
This doesn't work super well for Twitch emotes because they don't
conform to a proper emote scaling standard

Fixes #150
2018-01-07 02:59:46 +01:00
5a26d5f17f put singletons into their namespace 2017-12-31 22:58:35 +01:00
bfa2f1637e refactored the managers 2017-12-31 00:50:07 +01:00
Rasmus Karlsson 70cbb9df7f Make more use of single pattern 2017-12-17 02:18:13 +01:00
Rasmus Karlsson 7b2e3a94a6 Moved online status checking logic from ChatWidgetHeader to TwitchChannel
- Channel now needs to be initialized with a name. Special cases like the emote window just sends an empty string.
 - ChatWidget now has a signal which is called whenever the widgets channel is changed
 - Changed roomID from an std::string to a QString
2017-11-04 14:57:29 +01:00
Rasmus Karlsson c14dc43b18 fix highlights - reformat some stuff 2017-09-24 18:43:24 +02:00
fourtf c7b3480aaf ChatWidgetView -> ChannelView, added Emote Picker 2017-09-16 00:05:06 +02:00
Rasmus Karlsson a82774543c Fix warnings/reformat some code 2017-08-12 15:58:46 +02:00
Rasmus Karlsson 63f85e9bee Implement Chatterino badges
Fix #63
2017-08-12 13:20:52 +02:00
Rasmus Karlsson 3bfaba2d95 Split parseUsername into parseUsername and apendUsername 2017-08-12 13:18:48 +02:00
Rasmus Karlsson 51f81262d5 Clean up highlight code
Fix bug if no account is selected
2017-07-31 01:19:25 +02:00
Cranken 8fb0671834 Added Highlights (#86)
Added Highlights
2017-07-31 00:37:22 +02:00
Rasmus Karlsson 0563136a34 Add option to display/hide localized names
Fix #49
2017-07-23 11:59:32 +02:00
Rasmus Karlsson ab814d1e63 refactor stuff 2017-07-23 09:56:06 +02:00
Rasmus Karlsson 5aa892e834 Refactor ConcurrentMap
* Add operator[] to ConcurrentMap which returns a TValue reference
* BTTV/FFZ channel emotes are now stored in the Emote Manager, and each Channel object has a reference to their own BTTV/FFZ channel emote map.
* Restructure EmoteManager a bit (simplify the ConcurrentMap havoc).
* Add EmoteData struct which can store emote data (for now only messages::LazyLoadedImage*)
* Add CompletionManager that does nothing
2017-07-09 17:58:59 +02:00
Rasmus Karlsson 73ed39da14 Clean up twitch message parsing 2017-07-02 18:13:16 +02:00
Rasmus Karlsson 7525dae768 work on dynamic badge-loading 2017-06-15 23:13:01 +02:00
Rasmus Karlsson 59d383c161 Huge refactor
- Remove some underscore-prefixes
 - Start using this-> more
 - Remove a few of the singletons (We pass references to managers to
         things that need it now. Might not be much better, but for now
         it works. It also shows what places might be slightly wrong
         designed)
2017-06-13 21:27:26 +02:00
Rasmus Karlsson 1c6ff37e76 rename header files from *.h to *.hpp 2017-06-11 09:31:45 +02:00
Renamed from src/twitch/twitchmessagebuilder.h (Browse further)