This fixes a crash that could occur when closing a split before the
display name had a chance to update
The reason I found this was because the LiveController change I made
updated display names more regularly
Additionally, we now make sure to not send duplicate `displayNameUpdated` signals
upon each request for channels with CJK characters in their display name
* Default-initialize the `actualDisplayName` with the user's login name to not send an initial display name update if the display name is the same casing as the login name
This feature is enabled by default and can be disabled in settings with the "Enable BTTV live emotes updates" setting.
Co-authored-by: Felanbird <41973452+Felanbird@users.noreply.github.com>
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
* feat: c++ 20
* fix: c++ 20 deprecations
* fix(msvc): warnings
* chore: add changelog entry
* fix: formatting
* Update websocketpp to the `develop` branch
* Specify other template type in FlagsEnum != operator
* Remove the user of simple template ids in our websocketpp template class
Also standardizes the file a bit by using nested namespaces, using
pragma once
* fix: turn `MAGIC_MESSAGE_SUFFIX` into a `QString`
* hacky unhacky hacky const char hack
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
This change enforces strict include grouping using IncludeCategories
In addition to adding this to the .clang-format file and applying it in the tests/src and src directories, I also did the following small changes:
In ChatterSet.hpp, I changed lrucache to a <>include
In Irc2.hpp, I change common/SignalVector.hpp to a "project-include"
In AttachedWindow.cpp, NativeMessaging.cpp, WindowsHelper.hpp, BaseWindow.cpp, and StreamerMode.cpp, I disabled clang-format for the windows-includes
In WindowDescriptors.hpp, I added the missing vector include. It was previously not needed because the include was handled by another file that was previously included first.
clang-format minimum version has been bumped, so Ubuntu version used in the check-formatting job has been bumped to 22.04 (which is the latest LTS)
* Add working reconnect recent messages
* Rename method to messagesUpdated
* Use audo declarations
* Add docs to new LimitedQueue methods
* Add more documentation, try atomic loading flag
* Update CHANGELOG.md
* Remove unused include
* Rename 'reconnected' signal to 'connected'
* Reserve before filtering on arbitrary update
* Extract recent messages fetching to own class
* Use std::atomic_flag instead of std::atomic_bool
* Add PostToThread include
* Add chatterino.recentmessages logging
* Remove unneeded parameters, lambda move capture
* Remove TwitchChannel::buildRecentMessages
* Add documentation, use more clear method name
* Reword changelog entry
I think it sounds better like this :)
* Rework how filling in missing messages is handled
This should hopefully prevent issues with filtered channels with old messages
that no longer exist in the underlying channel
* Check existing messages when looking for reply
* Clean up string distribution in file
* Try to improve documentation
* Use std::function for RecentMessagesApi
* Only trigger filledInMessages if we inserted
* Remove old unused lines
* Use make_shared<MessageLayout> instead of new MessageLayout
* Alphabetize QLogging categories
* Reorder CHANGELOG.md