Split up the CreateDMG.sh macos script to two scripts:
MacDeploy.sh - this calls macdeployqt on the built app
CreateDMG.sh - this calls dmgbuild on the built & deployed app
Add a `SKIP_VENV` environment variable to CreateDMG.sh, this can be used to use the system version of dmgbuild
Add the ability to codesign the created dmg and its contents using the `MACOS_CODESIGN_CERTIFICATE` environment variable
Moved the output name logic from CreateDMG to the `OUTPUT_DMG_PATH` environment variable
The nightly release create job also doesn't remove artifacts now, it only replaces artifacts that are conflicting.
The downside to this is that if we change the name of an artifact, we need to manually delete the old artifact.
The upside to this is that we can now upload artifacts that are not handled in the same CI job.
The scripting capabilities is locked behind a cmake flag, and is not enabled by default.
Co-authored-by: nerix <nerixdev@outlook.de>
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
This change also adds a new environment variable used while building: `CHATTERINO_REQUIRE_CLEAN_GIT` which, if set, will error out during your build's GIT stage.
This is used in CI to ensure we don't accidentally introduce a change that would result in builds showing up as "modified" again.
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
* feat: crashpad on windows
* feat: inline it
* feat: more crashpad
* chore: remove qBreakpad
* fix: add mention to crashpad
* refactor: version string
* feat: add crashpad module
* refactor: build crashpad from source
* fix: minor adjustments
* chore: add changelog entry
* fix: formatting and include
* fix: format
* build: use flags similar to release profile
* ci: build with crashpad on windows
* ci: recurse submodules
* ci: always include crashpad
* fix: try 7z
for some reason zstd just doesn't run
* fix: wrong path for symbols
* fix: copy
pls don't build
* ci: use new cache key
* fix: missing pragma
* ci: add workflow without crashpad
* docs: elevate changelog entry
* fix: add link to cmake issue
* fix: windows include issue
Someone (crashpad) includes Windows.h before winsock2.h
* fix: working directory
* fix: another working directory
* clang-tidy action: Exclude lib & tests dir for clang-tidy CI checks
The lib dir is obvious, but the tests dir is disabled because gtest has
a million different thing that clang-tidy doesn't like, while they're in
reality perfectly reasonable
* clang-tidy-action: Disable the LGTM comment
This feature is enabled by default and can be disabled in settings with the "Enable BTTV live emotes updates" setting.
Co-authored-by: Felanbird <41973452+Felanbird@users.noreply.github.com>
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
* ci: format yaml and json files with prettier
* chore: add changelog entry
* fix: format everything
* ci: run pretter on all files
* ci: rename prettier step
This change enforces strict include grouping using IncludeCategories
In addition to adding this to the .clang-format file and applying it in the tests/src and src directories, I also did the following small changes:
In ChatterSet.hpp, I changed lrucache to a <>include
In Irc2.hpp, I change common/SignalVector.hpp to a "project-include"
In AttachedWindow.cpp, NativeMessaging.cpp, WindowsHelper.hpp, BaseWindow.cpp, and StreamerMode.cpp, I disabled clang-format for the windows-includes
In WindowDescriptors.hpp, I added the missing vector include. It was previously not needed because the include was handled by another file that was previously included first.
clang-format minimum version has been bumped, so Ubuntu version used in the check-formatting job has been bumped to 22.04 (which is the latest LTS)