Miniaudio now runs everything in a separate audio thread - this uses boost::asio's io_context.
Our miniaudio implementation is now also much simplified - it does not use its own resource manager or device. This might end up being stupid if sounds don't work after changing output device or locking or w/e
I've made the sound controller into an interface, meaning we can support multiple sound backends in Chatterino. I've added a Null sound backend that disables all sound. A QMediaPlayer or QSoundEffect or Qt backend could be added.
Miniaudio might idle & disable the device now too, not sure
I've added some unrelated changes in the form of a new setting type, and a new setting page helper function for it, which will hopefully make adding new enum settings easier in the future.
This setting stores its value as a string instead of an int, and uses magic_enum to convert between that string value and its enum value.
These logs are posted to the `chatterino.sound` category
miniaudio debug -> debug
miniaudio info -> debug
miniaudio warning -> warning
miniaudio error -> warning
Fixes a bug where we don't check if the sound device is active before trying to play a sound to it
We fix this by checking its state before every sound we try to play, and if the device is not in the started state we try to restart it.
Thanks Greenlandicsmiley, Nerixyz, Yoitsu, and helmak for helping debug & test this
* Remove QMediaPlayer includes
* Prefer local path when generating the sound path
* Update changelog entry number
* Disable pitch & spatialization control