Implement simpler fix for emote completion bug

This commit implements a simpler fix for the problem described in #1209.
The setting's signal is connected to a reset of `completionInProgress_`
so that the completion model is updated on the next word already.

This commit also removes the older approach tackling this issue.
This commit is contained in:
Leon Richardt 2019-08-18 21:37:20 +02:00
parent 23a5f0bfb2
commit f2b2e3142f
5 changed files with 9 additions and 41 deletions

View file

@ -16,6 +16,11 @@ ResizingTextEdit::ResizingTextEdit()
QObject::connect(this, &QTextEdit::textChanged, this,
&QWidget::updateGeometry);
// Whenever the setting for emote completion changes, force a
// refresh on the completion model the next time "Tab" is pressed
getSettings()->prefixOnlyEmoteCompletion.connect(
[this] { this->completionInProgress_ = false; });
this->setFocusPolicy(Qt::ClickFocus);
}
@ -260,11 +265,6 @@ void ResizingTextEdit::insertFromMimeData(const QMimeData *source)
}
}
void ResizingTextEdit::resetCompletionInProgress()
{
this->completionInProgress_ = false;
}
QCompleter *ResizingTextEdit::getCompleter() const
{
return this->completer_;

View file

@ -20,8 +20,6 @@ public:
pajlada::Signals::NoArgSignal focused;
pajlada::Signals::NoArgSignal focusLost;
void resetCompletionInProgress();
void setCompleter(QCompleter *c);
QCompleter *getCompleter() const;

View file

@ -8,12 +8,10 @@
#include "singletons/Fonts.hpp"
#include "singletons/Paths.hpp"
#include "singletons/Theme.hpp"
#include "singletons/WindowManager.hpp"
#include "util/FuzzyConvert.hpp"
#include "util/Helpers.hpp"
#include "widgets/Notebook.hpp"
#include "widgets/Window.hpp"
#include "widgets/helper/Line.hpp"
#include "widgets/splits/Split.hpp"
#define CHROME_EXTENSION_LINK \
"https://chrome.google.com/webstore/detail/chatterino-native-host/" \
@ -286,22 +284,10 @@ void GeneralPage::initLayout(SettingsLayout &layout)
[](int index) { return index; }, [](auto args) { return args.index; },
false);
auto emoteCompletionCheckbox = layout.addCheckbox(
layout.addCheckbox(
"Only search for emote autocompletion at the start of emote names",
s.prefixOnlyEmoteCompletion);
// Get the currently active split
// XXX: Is there a better way to do this?
auto selectedSplit =
static_cast<SplitContainer *>(
getApp()->windows->getMainWindow().getNotebook().getSelectedPage())
->getBaseNode()
->getSplit();
// Update emote completion mode when checkbox state is changed
QObject::connect(emoteCompletionCheckbox, &QCheckBox::stateChanged,
selectedSplit, &Split::updateEmoteCompletion);
layout.addSpacing(16);
layout.addSeperator();

View file

@ -669,23 +669,6 @@ void Split::reloadChannelAndSubscriberEmotes()
twitchChannel->refreshChannelEmotes();
}
void Split::updateEmoteCompletion()
{
if (getSettings()->prefixOnlyEmoteCompletion)
{
this->input_->ui_.textEdit->getCompleter()->setFilterMode(
Qt::MatchStartsWith);
}
else
{
this->input_->ui_.textEdit->getCompleter()->setFilterMode(
Qt::MatchContains);
}
// Reset the completion status so a refresh will be triggered on next "Tab"
this->input_->ui_.textEdit->resetCompletionInProgress();
}
template <typename Iter, typename RandomGenerator>
static Iter select_randomly(Iter start, Iter end, RandomGenerator &g)
{

View file

@ -8,6 +8,8 @@
#include <QFont>
#include <QShortcut>
#include <QVBoxLayout>
#include <QWidget>
namespace chatterino {
class ChannelView;
@ -129,7 +131,6 @@ public slots:
void showViewerList();
void openSubPage();
void reloadChannelAndSubscriberEmotes();
void updateEmoteCompletion();
};
} // namespace chatterino