mirror of
https://github.com/Chatterino/chatterino2.git
synced 2024-11-13 19:49:51 +01:00
Refactored emote reloading (#2857)
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
This commit is contained in:
parent
74960bf419
commit
d6b5921a0e
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@ -21,7 +21,7 @@
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- Bugfix: Fixed FFZ emote links for global emotes (#2807, #2808)
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- Bugfix: Fixed pasting text with URLs included (#1688, #2855)
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- Bugfix: Fix reconnecting when IRC write connection is lost (#1831, #2356, #2850)
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- Bugfix: Fixed bit emotes not loading in some rare cases. (#2856)
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- Bugfix: Fixed bit and new subscriber emotes not (re)loading in some rare cases. (#2856, #2857)
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## 2.3.2
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@ -494,7 +494,16 @@ void IrcMessageHandler::handleClearMessageMessage(Communi::IrcMessage *message)
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void IrcMessageHandler::handleUserStateMessage(Communi::IrcMessage *message)
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{
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auto app = getApp();
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auto currentUser = getApp()->accounts->twitch.getCurrent();
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// set received emote-sets, used in TwitchAccount::loadUserstateEmotes
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bool emoteSetsChanged = currentUser->setUserstateEmoteSets(
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message->tag("emote-sets").toString().split(","));
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if (emoteSetsChanged)
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{
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currentUser->loadUserstateEmotes();
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}
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QString channelName;
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if (!trimChannelName(message->parameter(0), channelName))
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@ -502,7 +511,7 @@ void IrcMessageHandler::handleUserStateMessage(Communi::IrcMessage *message)
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return;
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}
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auto c = app->twitch.server->getChannelOrEmpty(channelName);
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auto c = getApp()->twitch.server->getChannelOrEmpty(channelName);
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if (c->isEmpty())
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{
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return;
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@ -529,10 +538,6 @@ void IrcMessageHandler::handleUserStateMessage(Communi::IrcMessage *message)
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tc->setMod(_mod == "1");
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}
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}
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// handle emotes
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app->accounts->twitch.getCurrent()->loadUserstateEmotes(
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message->tag("emote-sets").toString().split(","));
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}
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void IrcMessageHandler::handleWhisperMessage(Communi::IrcMessage *message)
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@ -21,10 +21,6 @@
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#include "util/RapidjsonHelpers.hpp"
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namespace chatterino {
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namespace {
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constexpr int USERSTATE_EMOTES_REFRESH_PERIOD = 10 * 60 * 1000;
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} // namespace
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TwitchAccount::TwitchAccount(const QString &username, const QString &oauthToken,
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const QString &oauthClient, const QString &userID)
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: Account(ProviderId::Twitch)
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@ -199,18 +195,14 @@ void TwitchAccount::loadEmotes()
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if (this->getOAuthClient().isEmpty() || this->getOAuthToken().isEmpty())
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{
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qCDebug(chatterinoTwitch) << "Missing Client ID or OAuth token";
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qCDebug(chatterinoTwitch) << "Missing Client ID and/or OAuth token";
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return;
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}
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// Getting subscription emotes from kraken
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getKraken()->getUserEmotes(
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this,
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[this](KrakenEmoteSets data) {
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// clear emote data
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auto emoteData = this->emotes_.access();
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emoteData->emoteSets.clear();
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emoteData->allEmoteNames.clear();
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// no emotes available
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if (data.emoteSets.isEmpty())
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{
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@ -220,78 +212,98 @@ void TwitchAccount::loadEmotes()
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return;
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}
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for (auto emoteSetIt = data.emoteSets.begin();
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emoteSetIt != data.emoteSets.end(); ++emoteSetIt)
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{
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auto emoteSet = std::make_shared<EmoteSet>();
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// Clearing emote data
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auto emoteData = this->emotes_.access();
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emoteData->emoteSets.clear();
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emoteData->allEmoteNames.clear();
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emoteSet->key = emoteSetIt.key();
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this->loadEmoteSetData(emoteSet);
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for (const auto emoteArrObj : emoteSetIt.value().toArray())
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for (auto emoteSetIt = data.emoteSets.begin();
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emoteSetIt != data.emoteSets.end(); ++emoteSetIt)
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{
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if (!emoteArrObj.isObject())
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auto emoteSet = std::make_shared<EmoteSet>();
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emoteSet->key = emoteSetIt.key();
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this->loadEmoteSetData(emoteSet);
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for (const auto emoteArrObj : emoteSetIt.value().toArray())
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{
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qCWarning(chatterinoTwitch)
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<< QString("Emote value from set %1 was invalid")
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.arg(emoteSet->key);
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if (!emoteArrObj.isObject())
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{
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qCWarning(chatterinoTwitch)
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<< QString(
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"Emote value from set %1 was invalid")
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.arg(emoteSet->key);
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continue;
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}
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KrakenEmote krakenEmote(emoteArrObj.toObject());
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auto id = EmoteId{krakenEmote.id};
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auto code = EmoteName{krakenEmote.code};
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auto cleanCode =
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EmoteName{TwitchEmotes::cleanUpEmoteCode(code)};
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emoteSet->emotes.emplace_back(
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TwitchEmote{id, cleanCode});
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emoteData->allEmoteNames.push_back(cleanCode);
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auto emote =
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getApp()->emotes->twitch.getOrCreateEmote(id, code);
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emoteData->emotes.emplace(code, emote);
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}
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KrakenEmote krakenEmote(emoteArrObj.toObject());
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auto id = EmoteId{krakenEmote.id};
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auto code = EmoteName{krakenEmote.code};
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auto cleanCode =
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EmoteName{TwitchEmotes::cleanUpEmoteCode(code)};
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emoteSet->emotes.emplace_back(TwitchEmote{id, cleanCode});
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emoteData->allEmoteNames.push_back(cleanCode);
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auto emote =
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getApp()->emotes->twitch.getOrCreateEmote(id, code);
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emoteData->emotes.emplace(code, emote);
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std::sort(emoteSet->emotes.begin(), emoteSet->emotes.end(),
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[](const TwitchEmote &l, const TwitchEmote &r) {
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return l.name.string < r.name.string;
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});
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emoteData->emoteSets.emplace_back(emoteSet);
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}
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std::sort(emoteSet->emotes.begin(), emoteSet->emotes.end(),
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[](const TwitchEmote &l, const TwitchEmote &r) {
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return l.name.string < r.name.string;
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});
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emoteData->emoteSets.emplace_back(emoteSet);
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}
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// Getting userstate emotes from Ivr
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this->loadUserstateEmotes();
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},
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[] {
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// request failed
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// kraken request failed
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});
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}
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void TwitchAccount::loadUserstateEmotes(QStringList emoteSetKeys)
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bool TwitchAccount::setUserstateEmoteSets(QStringList newEmoteSets)
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{
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// do not attempt to load emotes too often
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if (!this->userstateEmotesTimer_.isValid())
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newEmoteSets.sort();
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if (this->userstateEmoteSets_ == newEmoteSets)
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{
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this->userstateEmotesTimer_.start();
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// Nothing has changed
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return false;
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}
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else if (this->userstateEmotesTimer_.elapsed() <
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USERSTATE_EMOTES_REFRESH_PERIOD)
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this->userstateEmoteSets_ = newEmoteSets;
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return true;
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}
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void TwitchAccount::loadUserstateEmotes()
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{
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if (this->userstateEmoteSets_.isEmpty())
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{
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return;
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}
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this->userstateEmotesTimer_.restart();
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QStringList newEmoteSetKeys, krakenEmoteSetKeys;
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auto emoteData = this->emotes_.access();
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auto userEmoteSets = emoteData->emoteSets;
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QStringList newEmoteSetKeys, currentEmoteSetKeys;
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// get list of already fetched emote sets
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for (const auto &userEmoteSet : userEmoteSets)
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{
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currentEmoteSetKeys.push_back(userEmoteSet->key);
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krakenEmoteSetKeys.push_back(userEmoteSet->key);
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}
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// filter out emote sets from userstate message, which are not in fetched emote set list
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for (const auto &emoteSetKey : emoteSetKeys)
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for (const auto &emoteSetKey : this->userstateEmoteSets_)
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{
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if (!currentEmoteSetKeys.contains(emoteSetKey))
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if (!krakenEmoteSetKeys.contains(emoteSetKey))
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{
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newEmoteSetKeys.push_back(emoteSetKey);
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}
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@ -302,6 +314,9 @@ void TwitchAccount::loadUserstateEmotes(QStringList emoteSetKeys)
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{
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return;
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}
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qCDebug(chatterinoTwitch) << QString("Loading %1 emotesets from IVR: %2")
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.arg(newEmoteSetKeys.size())
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.arg(newEmoteSetKeys.join(", "));
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// splitting newEmoteSetKeys to batches of 100, because Ivr API endpoint accepts a maximum of 100 emotesets at once
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constexpr int batchSize = 100;
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@ -323,6 +338,7 @@ void TwitchAccount::loadUserstateEmotes(QStringList emoteSetKeys)
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batches.emplace_back(batch);
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}
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// requesting emotes
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for (const auto &batch : batches)
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{
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getIvr()->getBulkEmoteSets(
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@ -374,7 +390,6 @@ void TwitchAccount::loadUserstateEmotes(QStringList emoteSetKeys)
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// fetching emotes failed, ivr API might be down
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});
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};
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return;
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}
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SharedAccessGuard<const TwitchAccount::TwitchAccountEmoteData>
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@ -496,7 +511,6 @@ void TwitchAccount::loadEmoteSetData(std::shared_ptr<EmoteSet> emoteSet)
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NetworkRequest(Env::get().twitchEmoteSetResolverUrl.arg(emoteSet->key))
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.cache()
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.onSuccess([emoteSet](NetworkResult result) -> Outcome {
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auto rootOld = result.parseRapidJson();
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auto root = result.parseJson();
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if (root.isEmpty())
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{
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@ -519,10 +533,11 @@ void TwitchAccount::loadEmoteSetData(std::shared_ptr<EmoteSet> emoteSet)
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return Success;
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})
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.onError([](NetworkResult result) {
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.onError([emoteSet](NetworkResult result) {
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qCWarning(chatterinoTwitch)
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<< QString("Error code %1 while loading emote set data")
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.arg(result.status());
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<< QString("Error code %1 while loading emote set data for %2")
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.arg(result.status())
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.arg(emoteSet->key);
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})
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.execute();
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}
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@ -112,7 +112,12 @@ public:
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SharedAccessGuard<const std::set<TwitchUser>> accessBlocks() const;
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void loadEmotes();
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void loadUserstateEmotes(QStringList emoteSetKeys);
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// loadUserstateEmotes loads emote sets that are part of the USERSTATE emote-sets key
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// this function makes sure not to load emote sets that have already been loaded
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void loadUserstateEmotes();
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// setUserStateEmoteSets sets the emote sets that were parsed from the USERSTATE emote-sets key
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// Returns true if the newly inserted emote sets differ from the ones previously saved
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[[nodiscard]] bool setUserstateEmoteSets(QStringList newEmoteSets);
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SharedAccessGuard<const TwitchAccountEmoteData> accessEmotes() const;
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// Automod actions
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@ -130,7 +135,7 @@ private:
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Atomic<QColor> color_;
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mutable std::mutex ignoresMutex_;
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QElapsedTimer userstateEmotesTimer_;
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QStringList userstateEmoteSets_;
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UniqueAccess<std::set<TwitchUser>> ignores_;
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UniqueAccess<std::set<QString>> ignoresUserIds_;
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@ -14,7 +14,7 @@ void Kraken::getUserEmotes(TwitchAccount *account,
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{
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this->makeRequest(QString("users/%1/emotes").arg(account->getUserId()), {})
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.authorizeTwitchV5(account->getOAuthClient(), account->getOAuthToken())
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.onSuccess([successCallback, failureCallback](auto result) -> Outcome {
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.onSuccess([successCallback](auto result) -> Outcome {
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auto data = result.parseJson();
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KrakenEmoteSets emoteSets(data);
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