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Threaded image downloading (#118)
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parent
e6ee009698
commit
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2 changed files with 50 additions and 40 deletions
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@ -5,6 +5,7 @@
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#include "util/urlfetch.hpp"
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#include "windowmanager.hpp"
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#include <thread>
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#include <QBuffer>
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#include <QImageReader>
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#include <QNetworkAccessManager>
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@ -50,60 +51,70 @@ LazyLoadedImage::LazyLoadedImage(EmoteManager &_emoteManager, WindowManager &_wi
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void LazyLoadedImage::loadImage()
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{
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util::urlFetch(this->url, [=](QNetworkReply &reply) {
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QByteArray array = reply.readAll();
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QBuffer buffer(&array);
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buffer.open(QIODevice::ReadOnly);
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std::thread([=] () {
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QNetworkRequest request;
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request.setUrl(QUrl(this->url));
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QNetworkAccessManager NaM;
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QEventLoop eventLoop;
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QNetworkReply *reply = NaM.get(request);
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QObject::connect(reply, &QNetworkReply::finished, &eventLoop, &QEventLoop::quit);
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eventLoop.exec(); // Wait until response is read.
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QImage image;
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QImageReader reader(&buffer);
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qDebug() << "Received emote " << this->url;
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QByteArray array = reply->readAll();
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QBuffer buffer(&array);
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buffer.open(QIODevice::ReadOnly);
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bool first = true;
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QImage image;
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QImageReader reader(&buffer);
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for (int index = 0; index < reader.imageCount(); ++index) {
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if (reader.read(&image)) {
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auto pixmap = new QPixmap(QPixmap::fromImage(image));
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bool first = true;
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if (first) {
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first = false;
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this->currentPixmap = pixmap;
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}
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for (int index = 0; index < reader.imageCount(); ++index) {
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if (reader.read(&image)) {
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auto pixmap = new QPixmap(QPixmap::fromImage(image));
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FrameData data;
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data.duration = std::max(20, reader.nextImageDelay());
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data.image = pixmap;
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if (first) {
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first = false;
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this->currentPixmap = pixmap;
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}
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this->allFrames.push_back(data);
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}
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}
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FrameData data;
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data.duration = std::max(20, reader.nextImageDelay());
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data.image = pixmap;
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if (this->allFrames.size() > 1) {
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this->animated = true;
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this->allFrames.push_back(data);
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}
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}
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this->emoteManager.getGifUpdateSignal().connect([this] {
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gifUpdateTimout(); //
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});
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}
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if (this->allFrames.size() > 1) {
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this->animated = true;
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}
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this->emoteManager.incGeneration();
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this->windowManager.layoutVisibleChatWidgets();
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});
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this->emoteManager.incGeneration();
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this->windowManager.layoutVisibleChatWidgets();
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delete reply;
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}).detach();
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this->emoteManager.getGifUpdateSignal().connect([=] () { this->gifUpdateTimout(); }); // For some reason when Boost signal is in thread scope and thread deletes the signal doesn't work, so this is the fix.
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}
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void LazyLoadedImage::gifUpdateTimout()
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{
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this->currentFrameOffset += GIF_FRAME_LENGTH;
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if (animated) {
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this->currentFrameOffset += GIF_FRAME_LENGTH;
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while (true) {
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if (this->currentFrameOffset > this->allFrames.at(this->currentFrame).duration) {
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this->currentFrameOffset -= this->allFrames.at(this->currentFrame).duration;
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this->currentFrame = (this->currentFrame + 1) % this->allFrames.size();
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} else {
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break;
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}
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}
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while (true) {
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if (this->currentFrameOffset > this->allFrames.at(this->currentFrame).duration) {
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this->currentFrameOffset -= this->allFrames.at(this->currentFrame).duration;
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this->currentFrame = (this->currentFrame + 1) % this->allFrames.size();
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} else {
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break;
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}
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}
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this->currentPixmap = this->allFrames[this->currentFrame].image;
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this->currentPixmap = this->allFrames[this->currentFrame].image;
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}
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}
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const QPixmap *LazyLoadedImage::getPixmap()
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@ -63,7 +63,6 @@ private:
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bool isLoading;
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void loadImage();
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void gifUpdateTimout();
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};
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