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refactor(TwitchChannel): remove getGameById call (#3662)
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
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@ -6,6 +6,7 @@
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- Minor: Adjust large stream thumbnail to 16:9 (#3655)
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- Minor: Fixed being unable to load Twitch Usercards from the `/mentions` tab. (#3623)
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- Bugfix: Fixed live notifications for usernames containing uppercase characters. (#3646)
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- Dev: Use Game Name returned by Get Streams instead of querying it from the Get Games API. (#3662)
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## 2.3.5
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@ -735,39 +735,8 @@ void TwitchChannel::parseLiveStatus(bool live, const HelixStream &stream)
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{
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auto status = this->streamStatus_.access();
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status->viewerCount = stream.viewerCount;
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if (status->gameId != stream.gameId)
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{
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status->gameId = stream.gameId;
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if (!stream.gameId.isEmpty())
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{
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// Resolve game ID to game name
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getHelix()->getGameById(
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stream.gameId,
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[this, weak = weakOf<Channel>(this)](const auto &game) {
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ChannelPtr shared = weak.lock();
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if (!shared)
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{
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return;
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}
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{
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auto status = this->streamStatus_.access();
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status->game = game.name;
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}
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this->liveStatusChanged.invoke();
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},
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[] {
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// failure
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});
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}
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else
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{
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// Game is nothing and can't be resolved by the API, force empty
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status->game = "";
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}
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}
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status->game = stream.gameName;
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status->title = stream.title;
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QDateTime since = QDateTime::fromString(stream.startedAt, Qt::ISODate);
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auto diff = since.secsTo(QDateTime::currentDateTime());
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