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Try to improve Twitch IRC network stability (#2347)
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d0deb44abf
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@ -43,6 +43,7 @@
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- Minor: Tab and split titles now use display/localized channel names (#2189)
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- Minor: Add a setting to limit the amount of historical messages loaded from the Recent Messages API (#2250, #2252)
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- Minor: Made username autocompletion truecase (#1199, #1883)
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- Minor: Properly respect RECONNECT messages from Twitch (#2347)
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- Bugfix: Fix crash occurring when pressing Escape in the Color Picker Dialog (#1843)
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- Bugfix: Fix bug where the "check user follow state" event could trigger a network request requesting the user to follow or unfollow a user. By itself its quite harmless as it just repeats to Twitch the same follow state we had, so no follows should have been lost by this but it meant there was a rogue network request that was fired that could cause a crash (#1906)
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- Bugfix: /usercard command will now respect the "Automatically close user popup" setting (#1918)
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@ -62,6 +62,8 @@ AbstractIrcServer::AbstractIrcServer()
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// listen to reconnect request
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this->readConnection_->reconnectRequested.connect([this] {
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this->addGlobalSystemMessage(
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"Server connection timed out, reconnecting");
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this->connect();
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});
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// this->writeConnection->reconnectRequested.connect([this] {
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@ -135,6 +137,25 @@ void AbstractIrcServer::open(ConnectionType type)
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}
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}
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void AbstractIrcServer::addGlobalSystemMessage(QString messageText)
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{
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std::lock_guard<std::mutex> lock(this->channelMutex);
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MessageBuilder b(systemMessage, messageText);
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auto message = b.release();
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for (std::weak_ptr<Channel> &weak : this->channels.values())
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{
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std::shared_ptr<Channel> chan = weak.lock();
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if (!chan)
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{
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continue;
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}
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chan->addMessage(message);
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}
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}
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void AbstractIrcServer::disconnect()
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{
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std::lock_guard<std::mutex> locker(this->connectionMutex_);
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@ -78,6 +78,8 @@ protected:
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void open(ConnectionType type);
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void addGlobalSystemMessage(QString messageText);
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QMap<QString, std::weak_ptr<Channel>> channels;
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std::mutex channelMutex;
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@ -57,15 +57,20 @@ IrcConnection::IrcConnection(QObject *parent)
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}
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});
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QObject::connect(this, &Communi::IrcConnection::messageReceived,
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[this](Communi::IrcMessage *) {
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this->recentlyReceivedMessage_ = true;
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QObject::connect(
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this, &Communi::IrcConnection::messageReceived,
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[this](Communi::IrcMessage *message) {
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this->recentlyReceivedMessage_ = true;
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if (this->reconnectTimer_.isActive())
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{
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this->reconnectTimer_.stop();
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}
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});
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if (this->reconnectTimer_.isActive())
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{
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this->reconnectTimer_.stop();
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// The reconnect timer had started, that means we were waiting for a pong.
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// Since we received a message, this means that any pong response is meaningless, so we can just stop waiting for the pong and send another ping soon:tm:
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this->waitingForPong_ = false;
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}
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});
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}
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} // namespace chatterino
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@ -165,6 +165,12 @@ void TwitchIrcServer::readConnectionMessageReceived(
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{
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handler.handleWhisperMessage(message);
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}
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else if (command == "RECONNECT")
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{
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this->addGlobalSystemMessage(
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"Twitch Servers requested us to reconnect, reconnecting");
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this->connect();
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}
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}
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void TwitchIrcServer::writeConnectionMessageReceived(
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@ -207,6 +213,12 @@ void TwitchIrcServer::writeConnectionMessageReceived(
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handler.handleNoticeMessage(
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static_cast<Communi::IrcNoticeMessage *>(message));
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}
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else if (command == "RECONNECT")
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{
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this->addGlobalSystemMessage(
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"Twitch Servers requested us to reconnect, reconnecting");
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this->connect();
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}
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}
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void TwitchIrcServer::onReadConnected(IrcConnection *connection)
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