Try to improve Twitch IRC network stability (#2347)

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pajlada 2021-01-09 18:05:02 +01:00 committed by GitHub
parent d0deb44abf
commit b3e01a40d7
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5 changed files with 49 additions and 8 deletions

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@ -43,6 +43,7 @@
- Minor: Tab and split titles now use display/localized channel names (#2189)
- Minor: Add a setting to limit the amount of historical messages loaded from the Recent Messages API (#2250, #2252)
- Minor: Made username autocompletion truecase (#1199, #1883)
- Minor: Properly respect RECONNECT messages from Twitch (#2347)
- Bugfix: Fix crash occurring when pressing Escape in the Color Picker Dialog (#1843)
- Bugfix: Fix bug where the "check user follow state" event could trigger a network request requesting the user to follow or unfollow a user. By itself its quite harmless as it just repeats to Twitch the same follow state we had, so no follows should have been lost by this but it meant there was a rogue network request that was fired that could cause a crash (#1906)
- Bugfix: /usercard command will now respect the "Automatically close user popup" setting (#1918)

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@ -62,6 +62,8 @@ AbstractIrcServer::AbstractIrcServer()
// listen to reconnect request
this->readConnection_->reconnectRequested.connect([this] {
this->addGlobalSystemMessage(
"Server connection timed out, reconnecting");
this->connect();
});
// this->writeConnection->reconnectRequested.connect([this] {
@ -135,6 +137,25 @@ void AbstractIrcServer::open(ConnectionType type)
}
}
void AbstractIrcServer::addGlobalSystemMessage(QString messageText)
{
std::lock_guard<std::mutex> lock(this->channelMutex);
MessageBuilder b(systemMessage, messageText);
auto message = b.release();
for (std::weak_ptr<Channel> &weak : this->channels.values())
{
std::shared_ptr<Channel> chan = weak.lock();
if (!chan)
{
continue;
}
chan->addMessage(message);
}
}
void AbstractIrcServer::disconnect()
{
std::lock_guard<std::mutex> locker(this->connectionMutex_);

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@ -78,6 +78,8 @@ protected:
void open(ConnectionType type);
void addGlobalSystemMessage(QString messageText);
QMap<QString, std::weak_ptr<Channel>> channels;
std::mutex channelMutex;

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@ -57,15 +57,20 @@ IrcConnection::IrcConnection(QObject *parent)
}
});
QObject::connect(this, &Communi::IrcConnection::messageReceived,
[this](Communi::IrcMessage *) {
this->recentlyReceivedMessage_ = true;
QObject::connect(
this, &Communi::IrcConnection::messageReceived,
[this](Communi::IrcMessage *message) {
this->recentlyReceivedMessage_ = true;
if (this->reconnectTimer_.isActive())
{
this->reconnectTimer_.stop();
}
});
if (this->reconnectTimer_.isActive())
{
this->reconnectTimer_.stop();
// The reconnect timer had started, that means we were waiting for a pong.
// Since we received a message, this means that any pong response is meaningless, so we can just stop waiting for the pong and send another ping soon:tm:
this->waitingForPong_ = false;
}
});
}
} // namespace chatterino

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@ -165,6 +165,12 @@ void TwitchIrcServer::readConnectionMessageReceived(
{
handler.handleWhisperMessage(message);
}
else if (command == "RECONNECT")
{
this->addGlobalSystemMessage(
"Twitch Servers requested us to reconnect, reconnecting");
this->connect();
}
}
void TwitchIrcServer::writeConnectionMessageReceived(
@ -207,6 +213,12 @@ void TwitchIrcServer::writeConnectionMessageReceived(
handler.handleNoticeMessage(
static_cast<Communi::IrcNoticeMessage *>(message));
}
else if (command == "RECONNECT")
{
this->addGlobalSystemMessage(
"Twitch Servers requested us to reconnect, reconnecting");
this->connect();
}
}
void TwitchIrcServer::onReadConnected(IrcConnection *connection)