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fix: Twitch global emotes not loading (#5144)
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d0c321e19f
commit
ab7e6e0281
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@ -113,7 +113,7 @@
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- Dev: Move `clang-tidy` checker to its own CI job. (#4996)
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- Dev: Move `clang-tidy` checker to its own CI job. (#4996)
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- Dev: Refactored the Image Uploader feature. (#4971)
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- Dev: Refactored the Image Uploader feature. (#4971)
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- Dev: Refactored the SplitOverlay code. (#5082)
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- Dev: Refactored the SplitOverlay code. (#5082)
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- Dev: Refactored the TwitchBadges structure, making it less of a singleton. (#5096)
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- Dev: Refactored the TwitchBadges structure, making it less of a singleton. (#5096, #5144)
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- Dev: Refactored emotes out of TwitchIrcServer. (#5120)
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- Dev: Refactored emotes out of TwitchIrcServer. (#5120)
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- Dev: Refactored the ChatterinoBadges structure, making it less of a singleton. (#5103)
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- Dev: Refactored the ChatterinoBadges structure, making it less of a singleton. (#5103)
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- Dev: Refactored the ColorProvider class a bit. (#5112)
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- Dev: Refactored the ColorProvider class a bit. (#5112)
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File diff suppressed because one or more lines are too long
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@ -204,6 +204,10 @@ void Application::initialize(Settings &settings, const Paths &paths)
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singleton->initialize(settings, paths);
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singleton->initialize(settings, paths);
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}
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}
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// XXX: Loading Twitch badges after Helix has been initialized, which only happens after
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// the AccountController initialize has been called
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this->twitchBadges->loadTwitchBadges();
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// Show crash message.
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// Show crash message.
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// On Windows, the crash message was already shown.
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// On Windows, the crash message was already shown.
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#ifndef Q_OS_WIN
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#ifndef Q_OS_WIN
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@ -20,21 +20,10 @@
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namespace chatterino {
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namespace chatterino {
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TwitchBadges::TwitchBadges()
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{
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this->loadTwitchBadges();
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}
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void TwitchBadges::loadTwitchBadges()
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void TwitchBadges::loadTwitchBadges()
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{
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{
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assert(this->loaded_ == false);
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assert(this->loaded_ == false);
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if (!getHelix())
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{
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// This is intended for tests and benchmarks.
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return;
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}
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getHelix()->getGlobalBadges(
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getHelix()->getGlobalBadges(
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[this](auto globalBadges) {
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[this](auto globalBadges) {
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auto badgeSets = this->badgeSets_.access();
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auto badgeSets = this->badgeSets_.access();
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@ -32,8 +32,6 @@ class TwitchBadges
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using BadgeIconCallback = std::function<void(QString, const QIconPtr)>;
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using BadgeIconCallback = std::function<void(QString, const QIconPtr)>;
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public:
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public:
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TwitchBadges();
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// Get badge from name and version
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// Get badge from name and version
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std::optional<EmotePtr> badge(const QString &set,
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std::optional<EmotePtr> badge(const QString &set,
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const QString &version) const;
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const QString &version) const;
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@ -45,8 +43,9 @@ public:
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void getBadgeIcons(const QList<DisplayBadge> &badges,
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void getBadgeIcons(const QList<DisplayBadge> &badges,
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BadgeIconCallback callback);
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BadgeIconCallback callback);
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private:
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void loadTwitchBadges();
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void loadTwitchBadges();
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private:
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void parseTwitchBadges(QJsonObject root);
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void parseTwitchBadges(QJsonObject root);
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void loaded();
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void loaded();
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void loadEmoteImage(const QString &name, ImagePtr image,
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void loadEmoteImage(const QString &name, ImagePtr image,
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