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Use unique_lock
when loading 7TV badges (#4402)
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
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7e005ba661
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@ -4,6 +4,7 @@
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- Minor: Delete all but the last 5 crashdumps on application start. (#4392)
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- Minor: Delete all but the last 5 crashdumps on application start. (#4392)
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- Bugfix: Fixed uploaded AppImage not being able most web requests. (#4400)
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- Bugfix: Fixed uploaded AppImage not being able most web requests. (#4400)
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- Bugfix: Fixed a potential race condition due to using the wrong lock when loading 7TV badges. (#4402)
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- Dev: Add capability to build Chatterino with Qt6. (#4393)
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- Dev: Add capability to build Chatterino with Qt6. (#4393)
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- Dev: Fix homebrew update action. (#4394)
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- Dev: Fix homebrew update action. (#4394)
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@ -45,7 +45,7 @@ void SeventvBadges::loadSeventvBadges()
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.onSuccess([this](const NetworkResult &result) -> Outcome {
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.onSuccess([this](const NetworkResult &result) -> Outcome {
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auto root = result.parseJson();
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auto root = result.parseJson();
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std::shared_lock lock(this->mutex_);
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std::unique_lock lock(this->mutex_);
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int index = 0;
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int index = 0;
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for (const auto &jsonBadge : root.value("badges").toArray())
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for (const auto &jsonBadge : root.value("badges").toArray())
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