remove unused variable, format

This commit is contained in:
hemirt 2018-11-17 11:09:31 +01:00
parent d2e43d78fc
commit a5bed6d7e4

View file

@ -175,8 +175,10 @@ MessagePtr TwitchMessageBuilder::build()
{ {
QStringList emoteString = iterator.value().toString().split('/'); QStringList emoteString = iterator.value().toString().split('/');
std::vector<int> correctPositions; std::vector<int> correctPositions;
for (int i = 0; i < this->originalMessage_.size(); ++i) { for (int i = 0; i < this->originalMessage_.size(); ++i)
if (!this->originalMessage_.at(i).isLowSurrogate()) { {
if (!this->originalMessage_.at(i).isLowSurrogate())
{
correctPositions.push_back(i); correctPositions.push_back(i);
} }
} }
@ -184,13 +186,11 @@ MessagePtr TwitchMessageBuilder::build()
{ {
this->appendTwitchEmote(emote, twitchEmotes, correctPositions); this->appendTwitchEmote(emote, twitchEmotes, correctPositions);
} }
} }
auto app = getApp(); auto app = getApp();
const auto &phrases = app->ignores->phrases.getVector(); const auto &phrases = app->ignores->phrases.getVector();
auto removeEmotesInRange = auto removeEmotesInRange =
[&message = this->originalMessage_](int pos, int len, [](int pos, int len,
std::vector<std::tuple<int, EmotePtr, EmoteName>> std::vector<std::tuple<int, EmotePtr, EmoteName>>
&twitchEmotes) mutable { &twitchEmotes) mutable {
auto it = auto it =
@ -985,19 +985,24 @@ Outcome TwitchMessageBuilder::tryAppendEmote(const EmoteName &name)
{ {
// Special channels, like /whispers and /channels return here // Special channels, like /whispers and /channels return here
// This means they will not render any BTTV or FFZ emotes // This means they will not render any BTTV or FFZ emotes
if (this->twitchChannel == nullptr) { if (this->twitchChannel == nullptr)
{
auto *app = getApp(); auto *app = getApp();
const auto &bttvemotes = app->twitch.server->getBttvEmotes(); const auto &bttvemotes = app->twitch.server->getBttvEmotes();
const auto &ffzemotes = app->twitch.server->getFfzEmotes(); const auto &ffzemotes = app->twitch.server->getFfzEmotes();
auto flags = MessageElementFlags(); auto flags = MessageElementFlags();
auto emote = boost::optional<EmotePtr>{}; auto emote = boost::optional<EmotePtr>{};
{ // bttv/ffz emote { // bttv/ffz emote
if ((emote = bttvemotes.emote(name))) { if ((emote = bttvemotes.emote(name)))
{
flags = MessageElementFlag::BttvEmote; flags = MessageElementFlag::BttvEmote;
} else if ((emote = ffzemotes.emote(name))) { }
else if ((emote = ffzemotes.emote(name)))
{
flags = MessageElementFlag::FfzEmote; flags = MessageElementFlag::FfzEmote;
} }
if (emote) { if (emote)
{
this->emplace<EmoteElement>(emote.get(), flags); this->emplace<EmoteElement>(emote.get(), flags);
return Success; return Success;
} }