From 66b9b04401c4ed3e61831d1409adb48f6adaa181 Mon Sep 17 00:00:00 2001 From: LosFarmosCTL <80157503+LosFarmosCTL@users.noreply.github.com> Date: Sat, 7 May 2022 16:31:14 +0200 Subject: [PATCH] fix: raise existing emote popups from behind other windows (macOS) (#3713) Co-authored-by: pajlada --- CHANGELOG.md | 1 + src/widgets/splits/SplitInput.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 2b348cb00..c87ad5517 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -16,6 +16,7 @@ - Bugfix: Fixed certain settings dialogs appearing behind the main window, when `Always on top` was used. (#3679) - Bugfix: Fixed an issue in the emote picker where an emotes tooltip would not properly disappear. (#3686) - Bugfix: Fixed incorrect spacing of settings icons at high DPI. (#3698) +- Bugfix: Fixed existing emote popups not being raised from behind other windows when refocusing them on macOS (#3713) - Dev: Use Game Name returned by Get Streams instead of querying it from the Get Games API. (#3662) ## 2.3.5 diff --git a/src/widgets/splits/SplitInput.cpp b/src/widgets/splits/SplitInput.cpp index 7383030db..a0e73430f 100644 --- a/src/widgets/splits/SplitInput.cpp +++ b/src/widgets/splits/SplitInput.cpp @@ -210,6 +210,7 @@ void SplitInput::openEmotePopup() int(500 * this->emotePopup_->scale())); this->emotePopup_->loadChannel(this->split_->getChannel()); this->emotePopup_->show(); + this->emotePopup_->raise(); this->emotePopup_->activateWindow(); }