mirror of
https://github.com/Chatterino/chatterino2.git
synced 2024-11-13 19:49:51 +01:00
Completion models are now updated on-demand (whenever user presses Tab)
We might want some dirty-checking here, but for now it's okay
This commit is contained in:
parent
266ad36de3
commit
633423640e
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@ -1,9 +1,65 @@
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#include "completionmanager.hpp"
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#include "completionmanager.hpp"
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#include "common.hpp"
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#include "common.hpp"
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#include "debug/log.hpp"
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#include "emotemanager.hpp"
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#include "emotemanager.hpp"
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namespace chatterino {
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namespace chatterino {
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CompletionModel::CompletionModel(const std::string &_channelName)
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: channelName(_channelName)
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{
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}
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void CompletionModel::refresh()
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{
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// debug::Log("[CompletionModel:{}] Refreshing...]", this->channelName);
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auto &emoteManager = EmoteManager::getInstance();
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this->emotes.clear();
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// User-specific: Twitch Emotes
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// TODO: Fix this so it properly updates with the proper api. oauth token needs proper scope
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for (const auto &m : emoteManager.twitchAccountEmotes) {
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for (const auto &emoteName : m.second.emoteCodes) {
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this->addString(emoteName);
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}
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}
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// Global: BTTV Global Emotes
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std::vector<std::string> &bttvGlobalEmoteCodes = emoteManager.bttvGlobalEmoteCodes;
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for (const auto &m : bttvGlobalEmoteCodes) {
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this->addString(m);
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}
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// Global: FFZ Global Emotes
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std::vector<std::string> &ffzGlobalEmoteCodes = emoteManager.ffzGlobalEmoteCodes;
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for (const auto &m : ffzGlobalEmoteCodes) {
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this->addString(m);
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}
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// Channel-specific: BTTV Channel Emotes
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std::vector<std::string> &bttvChannelEmoteCodes =
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emoteManager.bttvChannelEmoteCodes[this->channelName];
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for (const auto &m : bttvChannelEmoteCodes) {
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this->addString(m);
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}
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// Channel-specific: FFZ Channel Emotes
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std::vector<std::string> &ffzChannelEmoteCodes =
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emoteManager.ffzChannelEmoteCodes[this->channelName];
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for (const auto &m : ffzChannelEmoteCodes) {
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this->addString(m);
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}
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// Global: Emojis
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const auto &emojiShortCodes = emoteManager.emojiShortCodes;
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for (const auto &m : emojiShortCodes) {
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this->addString(":" + m + ":");
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}
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// TODO: Add Channel-specific: Usernames
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}
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void CompletionModel::addString(const std::string &str)
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void CompletionModel::addString(const std::string &str)
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{
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{
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// Always add a space at the end of completions
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// Always add a space at the end of completions
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@ -12,67 +68,15 @@ void CompletionModel::addString(const std::string &str)
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CompletionModel *CompletionManager::createModel(const std::string &channelName)
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CompletionModel *CompletionManager::createModel(const std::string &channelName)
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{
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{
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CompletionModel *ret = new CompletionModel();
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auto it = this->models.find(channelName);
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auto &emoteManager = EmoteManager::getInstance();
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if (it != this->models.end()) {
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return it->second;
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}
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this->updateModel(ret, channelName);
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CompletionModel *ret = new CompletionModel(channelName);
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this->models[channelName] = ret;
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emoteManager.bttvGlobalEmoteCodes.updated.connect([=]() {
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this->updateModel(ret, channelName); //
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});
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emoteManager.ffzGlobalEmoteCodes.updated.connect([=]() {
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this->updateModel(ret, channelName); //
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});
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emoteManager.bttvChannelEmoteCodes[channelName].updated.connect([=]() {
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this->updateModel(ret, channelName); //
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});
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emoteManager.ffzChannelEmoteCodes[channelName].updated.connect([=]() {
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this->updateModel(ret, channelName); //
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});
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return ret;
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return ret;
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}
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}
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void CompletionManager::updateModel(CompletionModel *model, const std::string &channelName)
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{
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auto &emoteManager = EmoteManager::getInstance();
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model->emotes.clear();
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for (const auto &m : emoteManager.twitchAccountEmotes) {
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for (const auto &emoteName : m.second.emoteCodes) {
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model->addString(emoteName);
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}
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}
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std::vector<std::string> &bttvGlobalEmoteCodes = emoteManager.bttvGlobalEmoteCodes;
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for (const auto &m : bttvGlobalEmoteCodes) {
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model->addString(m);
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}
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std::vector<std::string> &ffzGlobalEmoteCodes = emoteManager.ffzGlobalEmoteCodes;
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for (const auto &m : ffzGlobalEmoteCodes) {
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model->addString(m);
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}
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std::vector<std::string> &bttvChannelEmoteCodes =
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emoteManager.bttvChannelEmoteCodes[channelName];
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for (const auto &m : bttvChannelEmoteCodes) {
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model->addString(m);
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}
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std::vector<std::string> &ffzChannelEmoteCodes = emoteManager.ffzChannelEmoteCodes[channelName];
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for (const auto &m : ffzChannelEmoteCodes) {
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model->addString(m);
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}
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const auto &emojiShortCodes = emoteManager.emojiShortCodes;
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for (const auto &m : emojiShortCodes) {
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model->addString(":" + m + ":");
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}
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}
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} // namespace chatterino
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} // namespace chatterino
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@ -3,15 +3,16 @@
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#include <QAbstractListModel>
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#include <QAbstractListModel>
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#include <QVector>
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#include <QVector>
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#include <map>
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#include <string>
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#include <string>
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namespace chatterino {
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namespace chatterino {
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class EmoteManager;
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class CompletionModel : public QAbstractListModel
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class CompletionModel : public QAbstractListModel
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{
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{
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public:
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public:
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CompletionModel(const std::string &_channelName);
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virtual int columnCount(const QModelIndex & /*parent*/) const override
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virtual int columnCount(const QModelIndex & /*parent*/) const override
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{
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{
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return 1;
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return 1;
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@ -28,15 +29,22 @@ public:
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return this->emotes.size();
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return this->emotes.size();
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}
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}
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void refresh();
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private:
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void addString(const std::string &str);
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void addString(const std::string &str);
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QVector<QString> emotes;
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QVector<QString> emotes;
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std::string channelName;
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};
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};
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class CompletionManager
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class CompletionManager
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{
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{
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CompletionManager() = default;
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CompletionManager() = default;
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std::map<std::string, CompletionModel *> models;
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public:
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public:
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static CompletionManager &getInstance()
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static CompletionManager &getInstance()
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{
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{
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}
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}
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CompletionModel *createModel(const std::string &channelName);
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CompletionModel *createModel(const std::string &channelName);
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void updateModel(CompletionModel *model, const std::string &channelName = std::string());
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};
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};
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} // namespace chatterino
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} // namespace chatterino
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#include "widgets/helper/resizingtextedit.hpp"
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#include "widgets/helper/resizingtextedit.hpp"
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#include "completionmanager.hpp"
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ResizingTextEdit::ResizingTextEdit()
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ResizingTextEdit::ResizingTextEdit()
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{
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{
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return;
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return;
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}
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}
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auto *completionModel =
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static_cast<chatterino::CompletionModel *>(this->completer->model());
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completionModel->refresh();
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if (!this->nextCompletion) {
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if (!this->nextCompletion) {
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// first selection
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// first selection
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this->completer->setCompletionPrefix(currentCompletionPrefix);
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this->completer->setCompletionPrefix(currentCompletionPrefix);
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