Include network response body in errors (#3987)

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pajlada 2022-09-11 14:32:08 +02:00 committed by GitHub
parent 7337e93a27
commit 5655a7d718
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3 changed files with 8 additions and 2 deletions

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@ -60,6 +60,7 @@
- Dev: Use Game Name returned by Get Streams instead of querying it from the Get Games API. (#3662)
- Dev: Batch checking live status for all channels after startup. (#3757, #3762, #3767)
- Dev: Move most command context into the command controller. (#3824)
- Dev: Error NetworkResults now include the body data. (#3987)
## 2.3.5

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@ -218,8 +218,8 @@ void loadUncached(const std::shared_ptr<NetworkData> &data)
QString(data->payload_));
}
// TODO: Should this always be run on the GUI thread?
postToThread([data, code = status.toInt()] {
data->onError_(NetworkResult({}, code));
postToThread([data, code = status.toInt(), reply] {
data->onError_(NetworkResult(reply->readAll(), code));
});
}

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@ -145,6 +145,11 @@ TEST(NetworkRequest, Error)
.onError([code, &mut, &requestDone, &requestDoneCondition,
url](NetworkResult result) {
EXPECT_EQ(result.status(), code);
if (code == 402)
{
EXPECT_EQ(result.getData(),
QString("Fuck you, pay me!").toUtf8());
}
{
std::unique_lock lck(mut);