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Fix up docs
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@ -44,7 +44,7 @@ An example plugin is available at [https://github.com/Mm2PL/Chatterino-test-plug
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The following parts of the Lua standard library are loaded:
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The following parts of the Lua standard library are loaded:
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- `_G` (all globals)
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- `_G` (most globals)
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- `table`
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- `table`
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- `string`
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- `string`
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- `math`
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- `math`
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@ -56,7 +56,7 @@ The official manual for them is available [here](https://www.lua.org/manual/5.4/
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All Chatterino functions are exposed in a global table called `c2`. The following functions are available
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All Chatterino functions are exposed in a global table called `c2`. The following functions are available
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### `register_command(name, handler)`
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#### `register_command(name, handler)`
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Registers a new command called `name` which when executed will call `handler`.
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Registers a new command called `name` which when executed will call `handler`.
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Returns `true` if everything went ok, `false` if there already exists another
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Returns `true` if everything went ok, `false` if there already exists another
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@ -72,7 +72,7 @@ function cmdWords(ctx)
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c2.system_msg(ctx.channelName, "Words are: " .. table.concat(ctx.words, " "))
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c2.system_msg(ctx.channelName, "Words are: " .. table.concat(ctx.words, " "))
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end
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end
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c2.register_command("/wordsl", cmdWords)
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c2.register_command("/words", cmdWords)
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```
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```
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Limitations/known issues:
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Limitations/known issues:
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@ -81,7 +81,7 @@ Limitations/known issues:
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rebuilding the window content caused by reloading another plugin will solve this
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rebuilding the window content caused by reloading another plugin will solve this
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- spaces in command names aren't handled very well (https://github.com/Chatterino/chatterino2/issues/1517)
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- spaces in command names aren't handled very well (https://github.com/Chatterino/chatterino2/issues/1517)
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### `send_msg(channel, text)`
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#### `send_msg(channel, text)`
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Sends a message to `channel` with the specified text. Also executes commands.
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Sends a message to `channel` with the specified text. Also executes commands.
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@ -100,7 +100,7 @@ Limitations/Known issues:
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- it is possible to trigger your own Lua command with this causing a potentially infinite loop
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- it is possible to trigger your own Lua command with this causing a potentially infinite loop
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### `system_msg(channel, text)`
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#### `system_msg(channel, text)`
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Creates a system message and adds it to the twitch channel specified by
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Creates a system message and adds it to the twitch channel specified by
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`channel`. Returns `true` if everything went ok, `false` otherwise. It will
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`channel`. Returns `true` if everything went ok, `false` otherwise. It will
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