mirror of
https://github.com/Chatterino/chatterino2.git
synced 2024-11-13 19:49:51 +01:00
fixed coding style for scrollbar
This commit is contained in:
parent
c950e9c58a
commit
368ec7c903
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@ -13,20 +13,20 @@ namespace widgets {
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ScrollBar::ScrollBar(ChannelView *parent)
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: BaseWidget(parent)
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, _currentValueAnimation(this, "_currentValue")
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, _highlights(nullptr)
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, currentValueAnimation(this, "currentValue")
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, highlights(nullptr)
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, smoothScrollingSetting(SettingsManager::getInstance().enableSmoothScrolling)
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{
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resize(16, 100);
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_currentValueAnimation.setDuration(250);
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_currentValueAnimation.setEasingCurve(QEasingCurve(QEasingCurve::OutCubic));
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this->currentValueAnimation.setDuration(250);
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this->currentValueAnimation.setEasingCurve(QEasingCurve(QEasingCurve::OutCubic));
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setMouseTracking(true);
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}
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ScrollBar::~ScrollBar()
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{
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auto highlight = _highlights;
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auto highlight = this->highlights;
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while (highlight != nullptr) {
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auto tmp = highlight->next;
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@ -37,15 +37,15 @@ ScrollBar::~ScrollBar()
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void ScrollBar::removeHighlightsWhere(std::function<bool(ScrollBarHighlight &)> func)
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{
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_mutex.lock();
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this->mutex.lock();
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ScrollBarHighlight *last = nullptr;
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ScrollBarHighlight *current = _highlights;
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ScrollBarHighlight *current = this->highlights;
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while (current != nullptr) {
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if (func(*current)) {
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if (last == nullptr) {
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_highlights = current->next;
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this->highlights = current->next;
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} else {
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last->next = current->next;
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}
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@ -59,26 +59,26 @@ void ScrollBar::removeHighlightsWhere(std::function<bool(ScrollBarHighlight &)>
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}
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}
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_mutex.unlock();
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this->mutex.unlock();
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}
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void ScrollBar::addHighlight(ScrollBarHighlight *highlight)
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{
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_mutex.lock();
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this->mutex.lock();
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if (_highlights == nullptr) {
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_highlights = highlight;
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if (this->highlights == nullptr) {
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this->highlights = highlight;
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} else {
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highlight->next = _highlights->next;
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_highlights->next = highlight;
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highlight->next = this->highlights->next;
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this->highlights->next = highlight;
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}
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_mutex.unlock();
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this->mutex.unlock();
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}
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void ScrollBar::scrollToBottom()
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{
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this->setDesiredValue(this->_maximum - this->getLargeChange());
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this->setDesiredValue(this->maximum - this->getLargeChange());
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}
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bool ScrollBar::isAtBottom() const
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@ -88,28 +88,28 @@ bool ScrollBar::isAtBottom() const
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void ScrollBar::setMaximum(qreal value)
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{
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_maximum = value;
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this->maximum = value;
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updateScroll();
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}
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void ScrollBar::setMinimum(qreal value)
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{
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_minimum = value;
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this->minimum = value;
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updateScroll();
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}
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void ScrollBar::setLargeChange(qreal value)
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{
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_largeChange = value;
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this->largeChange = value;
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updateScroll();
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}
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void ScrollBar::setSmallChange(qreal value)
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{
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_smallChange = value;
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this->smallChange = value;
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updateScroll();
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}
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@ -117,24 +117,25 @@ void ScrollBar::setSmallChange(qreal value)
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void ScrollBar::setDesiredValue(qreal value, bool animated)
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{
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animated &= this->smoothScrollingSetting.getValue();
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value = std::max(_minimum, std::min(_maximum - _largeChange, value));
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value = std::max(this->minimum, std::min(this->maximum - this->largeChange, value));
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if (_desiredValue + _smoothScrollingOffset != value) {
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if (this->desiredValue + this->smoothScrollingOffset != value) {
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if (animated) {
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_currentValueAnimation.stop();
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_currentValueAnimation.setStartValue(_currentValue + _smoothScrollingOffset);
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this->currentValueAnimation.stop();
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this->currentValueAnimation.setStartValue(this->currentValue +
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this->smoothScrollingOffset);
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// if (((this->getMaximum() - this->getLargeChange()) - value) <= 0.01) {
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// value += 1;
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// }
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_currentValueAnimation.setEndValue(value);
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_smoothScrollingOffset = 0;
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_currentValueAnimation.start();
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this->currentValueAnimation.setEndValue(value);
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this->smoothScrollingOffset = 0;
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this->currentValueAnimation.start();
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} else {
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if (_currentValueAnimation.state() != QPropertyAnimation::Running) {
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_smoothScrollingOffset = 0;
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_desiredValue = value;
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_currentValueAnimation.stop();
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if (this->currentValueAnimation.state() != QPropertyAnimation::Running) {
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this->smoothScrollingOffset = 0;
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this->desiredValue = value;
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this->currentValueAnimation.stop();
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setCurrentValue(value);
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}
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}
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@ -142,44 +143,44 @@ void ScrollBar::setDesiredValue(qreal value, bool animated)
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this->atBottom = ((this->getMaximum() - this->getLargeChange()) - value) <= 0.01;
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_smoothScrollingOffset = 0;
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_desiredValue = value;
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this->smoothScrollingOffset = 0;
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this->desiredValue = value;
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}
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qreal ScrollBar::getMaximum() const
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{
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return _maximum;
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return this->maximum;
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}
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qreal ScrollBar::getMinimum() const
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{
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return _minimum;
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return this->minimum;
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}
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qreal ScrollBar::getLargeChange() const
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{
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return _largeChange;
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return this->largeChange;
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}
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qreal ScrollBar::getSmallChange() const
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{
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return _smallChange;
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return this->smallChange;
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}
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qreal ScrollBar::getDesiredValue() const
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{
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return _desiredValue + _smoothScrollingOffset;
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return this->desiredValue + this->smoothScrollingOffset;
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}
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qreal ScrollBar::getCurrentValue() const
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{
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return _currentValue;
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return this->currentValue;
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}
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void ScrollBar::offset(qreal value)
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{
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if (_currentValueAnimation.state() == QPropertyAnimation::Running) {
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this->_smoothScrollingOffset += value;
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if (this->currentValueAnimation.state() == QPropertyAnimation::Running) {
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this->smoothScrollingOffset += value;
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} else {
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this->setDesiredValue(this->getDesiredValue() + value);
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}
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@ -187,19 +188,19 @@ void ScrollBar::offset(qreal value)
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boost::signals2::signal<void()> &ScrollBar::getCurrentValueChanged()
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{
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return _currentValueChanged;
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return this->currentValueChanged;
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}
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void ScrollBar::setCurrentValue(qreal value)
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{
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value =
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std::max(_minimum, std::min(_maximum - _largeChange, value + this->_smoothScrollingOffset));
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value = std::max(this->minimum, std::min(this->maximum - this->largeChange,
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value + this->smoothScrollingOffset));
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if (_currentValue != value) {
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_currentValue = value;
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if (this->currentValue != value) {
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this->currentValue = value;
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updateScroll();
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_currentValueChanged();
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this->currentValueChanged();
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update();
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}
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@ -219,75 +220,75 @@ void ScrollBar::paintEvent(QPaintEvent *)
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QPainter painter(this);
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painter.fillRect(rect(), this->colorScheme.ScrollbarBG);
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painter.fillRect(QRect(0, 0, width(), _buttonHeight), this->colorScheme.ScrollbarArrow);
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painter.fillRect(QRect(0, height() - _buttonHeight, width(), _buttonHeight),
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painter.fillRect(QRect(0, 0, width(), this->buttonHeight), this->colorScheme.ScrollbarArrow);
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painter.fillRect(QRect(0, height() - this->buttonHeight, width(), this->buttonHeight),
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this->colorScheme.ScrollbarArrow);
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// mouse over thumb
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if (this->_mouseDownIndex == 2) {
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painter.fillRect(_thumbRect, this->colorScheme.ScrollbarThumbSelected);
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if (this->mouseDownIndex == 2) {
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painter.fillRect(this->thumbRect, this->colorScheme.ScrollbarThumbSelected);
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}
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// mouse not over thumb
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else {
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painter.fillRect(_thumbRect, this->colorScheme.ScrollbarThumb);
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painter.fillRect(this->thumbRect, this->colorScheme.ScrollbarThumb);
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}
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// ScrollBarHighlight *highlight = highlights;
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_mutex.lock();
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this->mutex.lock();
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// do {
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// painter.fillRect();
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// } while ((highlight = highlight->next()) != nullptr);
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_mutex.unlock();
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this->mutex.unlock();
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}
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void ScrollBar::mouseMoveEvent(QMouseEvent *event)
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{
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if (_mouseDownIndex == -1) {
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if (this->mouseDownIndex == -1) {
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int y = event->pos().y();
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auto oldIndex = _mouseOverIndex;
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auto oldIndex = this->mouseOverIndex;
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if (y < _buttonHeight) {
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_mouseOverIndex = 0;
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} else if (y < _thumbRect.y()) {
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_mouseOverIndex = 1;
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} else if (_thumbRect.contains(2, y)) {
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_mouseOverIndex = 2;
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} else if (y < height() - _buttonHeight) {
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_mouseOverIndex = 3;
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if (y < this->buttonHeight) {
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this->mouseOverIndex = 0;
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} else if (y < this->thumbRect.y()) {
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this->mouseOverIndex = 1;
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} else if (this->thumbRect.contains(2, y)) {
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this->mouseOverIndex = 2;
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} else if (y < height() - this->buttonHeight) {
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this->mouseOverIndex = 3;
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} else {
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_mouseOverIndex = 4;
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this->mouseOverIndex = 4;
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}
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if (oldIndex != _mouseOverIndex) {
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if (oldIndex != this->mouseOverIndex) {
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update();
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}
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} else if (_mouseDownIndex == 2) {
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int delta = event->pos().y() - _lastMousePosition.y();
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} else if (this->mouseDownIndex == 2) {
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int delta = event->pos().y() - this->lastMousePosition.y();
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setDesiredValue(_desiredValue + (qreal)delta / _trackHeight * _maximum);
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setDesiredValue(this->desiredValue + (qreal)delta / this->trackHeight * this->maximum);
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}
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_lastMousePosition = event->pos();
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this->lastMousePosition = event->pos();
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}
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void ScrollBar::mousePressEvent(QMouseEvent *event)
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{
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int y = event->pos().y();
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if (y < _buttonHeight) {
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_mouseDownIndex = 0;
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} else if (y < _thumbRect.y()) {
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_mouseDownIndex = 1;
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} else if (_thumbRect.contains(2, y)) {
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_mouseDownIndex = 2;
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} else if (y < height() - _buttonHeight) {
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_mouseDownIndex = 3;
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if (y < this->buttonHeight) {
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this->mouseDownIndex = 0;
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} else if (y < this->thumbRect.y()) {
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this->mouseDownIndex = 1;
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} else if (this->thumbRect.contains(2, y)) {
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this->mouseDownIndex = 2;
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} else if (y < height() - this->buttonHeight) {
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this->mouseDownIndex = 3;
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} else {
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_mouseDownIndex = 4;
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this->mouseDownIndex = 4;
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}
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}
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@ -295,43 +296,44 @@ void ScrollBar::mouseReleaseEvent(QMouseEvent *event)
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{
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int y = event->pos().y();
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if (y < _buttonHeight) {
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if (_mouseDownIndex == 0) {
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setDesiredValue(_desiredValue - _smallChange, true);
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if (y < this->buttonHeight) {
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if (this->mouseDownIndex == 0) {
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setDesiredValue(this->desiredValue - this->smallChange, true);
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}
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} else if (y < _thumbRect.y()) {
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if (_mouseDownIndex == 1) {
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setDesiredValue(_desiredValue - _smallChange, true);
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} else if (y < this->thumbRect.y()) {
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if (this->mouseDownIndex == 1) {
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setDesiredValue(this->desiredValue - this->smallChange, true);
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}
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} else if (_thumbRect.contains(2, y)) {
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} else if (this->thumbRect.contains(2, y)) {
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// do nothing
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} else if (y < height() - _buttonHeight) {
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if (_mouseDownIndex == 3) {
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setDesiredValue(_desiredValue + _smallChange, true);
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} else if (y < height() - this->buttonHeight) {
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if (this->mouseDownIndex == 3) {
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setDesiredValue(this->desiredValue + this->smallChange, true);
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}
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} else {
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if (_mouseDownIndex == 4) {
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setDesiredValue(_desiredValue + _smallChange, true);
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if (this->mouseDownIndex == 4) {
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setDesiredValue(this->desiredValue + this->smallChange, true);
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}
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}
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_mouseDownIndex = -1;
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this->mouseDownIndex = -1;
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update();
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}
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void ScrollBar::leaveEvent(QEvent *)
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{
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_mouseOverIndex = -1;
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this->mouseOverIndex = -1;
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update();
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}
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void ScrollBar::updateScroll()
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{
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_trackHeight = height() - _buttonHeight - _buttonHeight - MIN_THUMB_HEIGHT - 1;
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this->trackHeight = height() - this->buttonHeight - this->buttonHeight - MIN_THUMB_HEIGHT - 1;
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_thumbRect = QRect(0, (int)(_currentValue / _maximum * _trackHeight) + 1 + _buttonHeight,
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width(), (int)(_largeChange / _maximum * _trackHeight) + MIN_THUMB_HEIGHT);
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this->thumbRect = QRect(
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0, (int)(this->currentValue / this->maximum * this->trackHeight) + 1 + this->buttonHeight,
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width(), (int)(this->largeChange / this->maximum * this->trackHeight) + MIN_THUMB_HEIGHT);
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update();
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}
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@ -28,7 +28,7 @@ public:
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void removeHighlightsWhere(std::function<bool(ScrollBarHighlight &)> func);
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void addHighlight(ScrollBarHighlight *highlight);
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Q_PROPERTY(qreal _desiredValue READ getDesiredValue WRITE setDesiredValue)
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Q_PROPERTY(qreal desiredValue READ getDesiredValue WRITE setDesiredValue)
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void scrollToBottom();
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@ -53,13 +53,13 @@ public:
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void printCurrentState(const QString &prefix = QString()) const;
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private:
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Q_PROPERTY(qreal _currentValue READ getCurrentValue WRITE setCurrentValue)
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Q_PROPERTY(qreal currentValue READ getCurrentValue WRITE setCurrentValue)
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QMutex _mutex;
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QMutex mutex;
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QPropertyAnimation _currentValueAnimation;
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QPropertyAnimation currentValueAnimation;
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ScrollBarHighlight *_highlights;
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ScrollBarHighlight *highlights;
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void paintEvent(QPaintEvent *);
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void mouseMoveEvent(QMouseEvent *event);
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@ -69,24 +69,24 @@ private:
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bool atBottom = false;
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int _mouseOverIndex = -1;
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int _mouseDownIndex = -1;
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QPoint _lastMousePosition;
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int mouseOverIndex = -1;
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int mouseDownIndex = -1;
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QPoint lastMousePosition;
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int _buttonHeight = 16;
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int _trackHeight = 100;
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int buttonHeight = 16;
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int trackHeight = 100;
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QRect _thumbRect;
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QRect thumbRect;
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qreal _maximum = 0;
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qreal _minimum = 0;
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qreal _largeChange = 0;
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qreal _smallChange = 5;
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qreal _desiredValue = 0;
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qreal _currentValue = 0;
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qreal _smoothScrollingOffset = 0;
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qreal maximum = 0;
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qreal minimum = 0;
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qreal largeChange = 0;
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qreal smallChange = 5;
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qreal desiredValue = 0;
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qreal currentValue = 0;
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qreal smoothScrollingOffset = 0;
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boost::signals2::signal<void()> _currentValueChanged;
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boost::signals2::signal<void()> currentValueChanged;
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pajlada::Settings::Setting<bool> &smoothScrollingSetting;
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