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Fixed using non existant 2x and 3x versions of ffz emotes and badges
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@ -213,7 +213,7 @@ ImagePtr Image::fromUrl(const Url &url, qreal scale)
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}
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else
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{
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// Warn("same image loaded multiple times: {}", url.string);
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qDebug() << "same image loaded multiple times:" << url.string;
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}
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return shared;
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@ -21,8 +21,10 @@ ImageSet::ImageSet(const ImagePtr &image1, const ImagePtr &image2,
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ImageSet::ImageSet(const Url &image1, const Url &image2, const Url &image3)
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: imageX1_(Image::fromUrl(image1, 1))
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, imageX2_(Image::fromUrl(image2, 0.5))
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, imageX3_(Image::fromUrl(image3, 0.25))
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, imageX2_(image2.string.isEmpty() ? Image::getEmpty()
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: Image::fromUrl(image2, 0.5))
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, imageX3_(image3.string.isEmpty() ? Image::getEmpty()
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: Image::fromUrl(image3, 0.25))
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{
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}
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@ -32,8 +32,11 @@ namespace {
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//, code, tooltip
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emoteData.name = name;
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emoteData.images =
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ImageSet{Image::fromUrl(url1x, 1), Image::fromUrl(url2x, 0.5),
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Image::fromUrl(url3x, 0.25)};
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ImageSet{Image::fromUrl(url1x, 1),
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url2x.string.isEmpty() ? Image::getEmpty()
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: Image::fromUrl(url2x, 0.5),
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url3x.string.isEmpty() ? Image::getEmpty()
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: Image::fromUrl(url3x, 0.25)};
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emoteData.tooltip = {tooltip};
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}
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EmotePtr cachedOrMake(Emote &&emote, const EmoteId &id)
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