Preview images instead of emotes

This commit is contained in:
rexim 2019-06-05 01:18:32 +07:00
parent a84716547b
commit 0fb16d150b
2 changed files with 6 additions and 6 deletions

View file

@ -313,8 +313,8 @@ void ChannelView::queueUpdate()
// this->repaint(); // this->repaint();
auto tooltipWidget = TooltipWidget::getInstance(); auto tooltipWidget = TooltipWidget::getInstance();
if (this->currentPreviewEmote) { if (this->currentPreviewImage) {
auto pixmap = this->currentPreviewEmote->images.getImage(3.0)->pixmap(); auto pixmap = this->currentPreviewImage->pixmap();
if (pixmap) { if (pixmap) {
tooltipWidget->setImage(*pixmap); tooltipWidget->setImage(*pixmap);
} }
@ -1228,9 +1228,9 @@ void ChannelView::mouseMoveEvent(QMouseEvent *event)
{ {
auto emoteElement = dynamic_cast<const EmoteElement*>(&hoverLayoutElement->getCreator()); auto emoteElement = dynamic_cast<const EmoteElement*>(&hoverLayoutElement->getCreator());
if (emoteElement && getSettings()->emotesTooltipPreview.getValue()) { if (emoteElement && getSettings()->emotesTooltipPreview.getValue()) {
this->currentPreviewEmote = emoteElement->getEmote(); this->currentPreviewImage = emoteElement->getEmote()->images.getImage(3.0);
} else { } else {
this->currentPreviewEmote = nullptr; this->currentPreviewImage = nullptr;
tooltipWidget->clearImage(); tooltipWidget->clearImage();
} }

View file

@ -4,7 +4,7 @@
#include "messages/LimitedQueue.hpp" #include "messages/LimitedQueue.hpp"
#include "messages/LimitedQueueSnapshot.hpp" #include "messages/LimitedQueueSnapshot.hpp"
#include "messages/Selection.hpp" #include "messages/Selection.hpp"
#include "messages/Emote.hpp" #include "messages/Image.hpp"
#include "widgets/BaseWidget.hpp" #include "widgets/BaseWidget.hpp"
#include <QPaintEvent> #include <QPaintEvent>
@ -210,7 +210,7 @@ private:
static constexpr int leftPadding = 8; static constexpr int leftPadding = 8;
static constexpr int scrollbarPadding = 8; static constexpr int scrollbarPadding = 8;
EmotePtr currentPreviewEmote = nullptr; ImagePtr currentPreviewImage = nullptr;
private slots: private slots:
void wordFlagsChanged() void wordFlagsChanged()