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actually display channel ffz emotes as channel ffz emotes (#279)
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1d1f40bf44
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@ -63,14 +63,14 @@ static void FillInFFZEmoteData(const QJsonObject &urls, const QString &code,
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assert(!url1x.isEmpty());
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emoteData.image1x = new Image(url1x, 1, code, code + "<br />Global FFZ Emote");
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emoteData.image1x = new Image(url1x, 1, code, code);
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if (!url2x.isEmpty()) {
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emoteData.image2x = new Image(url2x, 0.5, code, code + "<br />Global FFZ Emote");
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emoteData.image2x = new Image(url2x, 0.5, code, code);
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}
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if (!url3x.isEmpty()) {
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emoteData.image3x = new Image(url3x, 0.25, code, code + "<br />Global FFZ Emote");
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emoteData.image3x = new Image(url3x, 0.25, code, code);
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}
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}
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@ -192,7 +192,7 @@ void EmoteManager::reloadFFZChannelEmotes(const QString &channelName,
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auto emote =
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this->getFFZChannelEmoteFromCaches().getOrAdd(id, [this, &code, &urls] {
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util::EmoteData emoteData;
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FillInFFZEmoteData(urls, code, emoteData);
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FillInFFZEmoteData(urls, code + "<br/>Channel FFZ Emote", emoteData);
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return emoteData;
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});
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@ -524,7 +524,7 @@ void EmoteManager::loadFFZEmotes()
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QJsonObject urls = object.value("urls").toObject();
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util::EmoteData emoteData;
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FillInFFZEmoteData(urls, code, emoteData);
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FillInFFZEmoteData(urls, code + "<br/>Global FFZ Emote", emoteData);
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this->ffzGlobalEmotes.insert(code, emoteData);
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codes.push_back(code.toStdString());
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