mirror-chatterino2/channel.h

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#ifndef CHANNEL_H
#define CHANNEL_H
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#include "concurrentmap.h"
#include "lazyloadedimage.h"
#include <QMap>
#include <QMutex>
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#include <QString>
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#include <QVector>
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#include <memory>
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class Message;
class Channel
{
public:
Channel(const QString &channel);
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// properties
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const ConcurrentMap<QString, LazyLoadedImage *> &
bttvChannelEmotes() const
{
return m_bttvChannelEmotes;
}
const ConcurrentMap<QString, LazyLoadedImage *> &
ffzChannelEmotes() const
{
return m_ffzChannelEmotes;
}
const QMutex &
messageMutex() const
{
return m_messageMutex;
}
const QString &
name() const
{
return m_name;
}
int
roomID() const
{
return m_roomID;
}
const QString &
subLink() const
{
return m_subLink;
}
const QString &
channelLink() const
{
return m_channelLink;
}
const QString &
popoutPlayerLink() const
{
return m_popoutPlayerLink;
}
bool
isLive() const
{
return m_isLive;
}
int
streamViewerCount() const
{
return m_streamViewerCount;
}
const QString &
streamStatus() const
{
return m_streamStatus;
}
const QString &
streamGame() const
{
return m_streamGame;
}
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// methods
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void addMessage(std::shared_ptr<Message> message);
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QVector<std::shared_ptr<Message>> getMessagesClone();
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private:
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QVector<std::shared_ptr<Message>> m_messages;
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QString m_name;
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int m_roomID;
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ConcurrentMap<QString, LazyLoadedImage *> m_bttvChannelEmotes;
ConcurrentMap<QString, LazyLoadedImage *> m_ffzChannelEmotes;
QMutex m_messageMutex;
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QString m_subLink;
QString m_channelLink;
QString m_popoutPlayerLink;
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bool m_isLive;
int m_streamViewerCount;
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QString m_streamStatus;
QString m_streamGame;
};
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#endif // CHANNEL_H