2023-02-02 19:09:57 +01:00
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# Plugins
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If Chatterino is compiled with the `CHATTERINO_PLUGINS` CMake option, it can
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load and execute Lua files. Note that while there are attempts at making this
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decently safe, we cannot guarantee safety.
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2023-02-02 19:25:28 +01:00
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## Plugin structure
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Chatterino searches for plugins in the `Plugins` directory in the app data, right next to `Settings` and `Logs`.
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Each plugin should have its own directory.
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```
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Chatterino dir/
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└── plugin_name/
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├── index.lua
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└── info.json
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```
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`index.lua` will be the file loaded when the plugin is enabled. You may load other files using `loadfile` Lua global function.
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`info.json` contains metadata about the plugin, like its name, description,
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authors, homepage link, tags, version, license name. The version field **must**
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be [semver 2.0](https://semver.org/) compliant. The general idea of `info.json`
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will not change however the exact contents probably will, for example with
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permission system ideas.
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Example file:
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```json
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{
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"name": "Test plugin",
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"description": "This plugin is for testing stuff.",
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"authors": "Mm2PL",
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"homepage": "https://github.com/Chatterino/Chatterino2",
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"tags": [
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"test"
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],
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"version": "0.0.0",
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"license": "MIT"
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}
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```
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An example plugin is available at [https://github.com/Mm2PL/Chatterino-test-plugin](https://github.com/Mm2PL/Chatterino-test-plugin)
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2023-02-02 19:09:57 +01:00
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## API
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The following parts of the Lua standard library are loaded:
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- `_G` (all globals)
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- `table`
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- `string`
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- `math`
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- `utf8`
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The official manual for them is available [here](https://www.lua.org/manual/5.4/manual.html#6).
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### Chatterino API
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All Chatterino functions are exposed in a global table called `c2`. The following functions are available
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### `register_command(name, handler)`
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Registers a new command called `name` which when executed will call `handler`.
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Returns `true` if everything went ok, `false` if there already exists another
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command with this name.
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Example:
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```lua
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function cmdWords(ctx)
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-- ctx contains:
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-- words - table of words supplied to the command including the trigger
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-- channelName - name of the channel the command is being run in
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c2.system_msg(ctx.channelName, "Words are: " .. table.concat(ctx.words, " "))
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end
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c2.register_command("/wordsl", cmdWords)
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```
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Limitations/known issues:
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- commands registered in functions, not in the global scope might not show up in the settings UI,
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rebuilding the window content caused by reloading another plugin will solve this
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- spaces in command names aren't handled very well (https://github.com/Chatterino/chatterino2/issues/1517)
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### `send_msg(channel, text)`
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Sends a message to `channel` with the specified text. Also executes commands.
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Example:
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```
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function cmdShout(ctx)
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table.remove(ctx.words, 1)
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local output = table.concat(ctx.words, " ")
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c2.send_msg(ctx.channelName, string.upper(output))
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end
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c2.register_command("/shout", cmdShout)
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```
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Limitations/Known issues:
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- it is possible to trigger your own Lua command with this causing a potentially infinite loop
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### `system_msg(channel, text)`
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Creates a system message and adds it to the twitch channel specified by
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`channel`. Returns `true` if everything went ok, `false` otherwise. It will
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throw an error if the number of arguments received doesn't match what it
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expects.
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Example:
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```lua
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local ok = c2.system_msg("pajlada", "test")
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if (not ok)
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-- channel not found
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end
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```
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