mirror-chatterino2/src/controllers/hotkeys/HotkeyController.hpp

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#pragma once
#include "common/SignalVector.hpp"
#include "common/Singleton.hpp"
#include "controllers/hotkeys/HotkeyCategory.hpp"
#include <boost/optional.hpp>
#include <pajlada/signals/signal.hpp>
#include <pajlada/signals/signalholder.hpp>
#include <set>
class QShortcut;
namespace chatterino {
class Hotkey;
class HotkeyModel;
class HotkeyController final : public Singleton
{
public:
using HotkeyFunction = std::function<QString(std::vector<QString>)>;
using HotkeyMap = std::map<QString, HotkeyFunction>;
HotkeyController();
HotkeyModel *createModel(QObject *parent);
std::vector<QShortcut *> shortcutsForCategory(HotkeyCategory category,
HotkeyMap actionMap,
QWidget *parent);
void save() override;
std::shared_ptr<Hotkey> getHotkeyByName(QString name);
/**
* @brief removes the hotkey with the oldName and inserts newHotkey at the end
*
* @returns the new index in the SignalVector
**/
int replaceHotkey(QString oldName, std::shared_ptr<Hotkey> newHotkey);
boost::optional<HotkeyCategory> hotkeyCategoryFromName(
QString categoryName);
/**
* @brief checks if the hotkey is duplicate
*
* @param hotkey the hotkey to check
* @param ignoreNamed name of hotkey to ignore. Useful for ensuring we don't fail if the hotkey's name is being edited
*
* @returns true if the given hotkey is a duplicate, false if it's not
**/
[[nodiscard]] bool isDuplicate(std::shared_ptr<Hotkey> hotkey,
QString ignoreNamed);
/**
* @brief Returns the display name of the given hotkey category
*
* @returns the display name, or an empty string if an invalid hotkey category was given
**/
[[nodiscard]] QString categoryDisplayName(HotkeyCategory category) const;
/**
* @brief Returns the name of the given hotkey category
*
* @returns the name, or an empty string if an invalid hotkey category was given
**/
[[nodiscard]] QString categoryName(HotkeyCategory category) const;
/**
* @returns a const map with the HotkeyCategory enum as its key, and HotkeyCategoryData as the value.
**/
[[nodiscard]] const std::map<HotkeyCategory, HotkeyCategoryData>
&categories() const;
pajlada::Signals::NoArgSignal onItemsUpdated;
private:
/**
* @brief load hotkeys from under the /hotkeys settings path
**/
void loadHotkeys();
/**
* @brief save hotkeys to the /hotkeys path
*
* This is done by first fully clearing the /hotkeys object, then reapplying all hotkeys
* from the hotkeys_ object
**/
void saveHotkeys();
/**
* @brief try to load all default hotkeys
*
* New hotkeys must be added to this function
**/
void addDefaults(std::set<QString> &addedHotkeys);
/**
* @brief remove all user-made changes to hotkeys and reset to the default hotkeys
**/
void resetToDefaults();
/**
* @brief try to add a hotkey if it hasn't already been added or modified by the user
**/
void tryAddDefault(std::set<QString> &addedHotkeys, HotkeyCategory category,
QKeySequence keySequence, QString action,
std::vector<QString> args, QString name);
/**
* @brief show an error dialog about a hotkey in a standard format
**/
static void showHotkeyError(const std::shared_ptr<Hotkey> &hotkey,
QString warning);
friend class KeyboardSettingsPage;
SignalVector<std::shared_ptr<Hotkey>> hotkeys_;
pajlada::Signals::SignalHolder signalHolder_;
const std::map<HotkeyCategory, HotkeyCategoryData> hotkeyCategories_ = {
{HotkeyCategory::PopupWindow, {"popupWindow", "Popup Windows"}},
{HotkeyCategory::Split, {"split", "Split"}},
{HotkeyCategory::SplitInput, {"splitInput", "Split input box"}},
{HotkeyCategory::Window, {"window", "Window"}},
};
};
} // namespace chatterino