mirror-chatterino2/src/singletons/resourcemanager.hpp

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#pragma once
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#include "util/emotemap.hpp"
#include <QRegularExpression>
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#include <map>
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#include <memory>
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#include <mutex>
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namespace chatterino {
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namespace singletons {
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class ResourceManager
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{
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ResourceManager();
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public:
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static ResourceManager &getInstance();
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messages::Image *badgeStaff;
messages::Image *badgeAdmin;
messages::Image *badgeGlobalModerator;
messages::Image *badgeModerator;
messages::Image *badgeTurbo;
messages::Image *badgeBroadcaster;
messages::Image *badgePremium;
messages::Image *badgeVerified;
messages::Image *badgeSubscriber;
messages::Image *badgeCollapsed;
messages::Image *cheerBadge100000;
messages::Image *cheerBadge10000;
messages::Image *cheerBadge5000;
messages::Image *cheerBadge1000;
messages::Image *cheerBadge100;
messages::Image *cheerBadge1;
std::map<std::string, messages::Image *> cheerBadges;
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struct BadgeVersion {
BadgeVersion() = delete;
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explicit BadgeVersion(QJsonObject &&root);
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messages::Image *badgeImage1x;
messages::Image *badgeImage2x;
messages::Image *badgeImage4x;
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std::string description;
std::string title;
std::string clickAction;
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std::string clickURL;
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};
struct BadgeSet {
std::map<std::string, BadgeVersion> versions;
};
std::map<std::string, BadgeSet> badgeSets;
bool dynamicBadgesLoaded = false;
messages::Image *buttonBan;
messages::Image *buttonTimeout;
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struct JSONCheermoteSet {
QString prefix;
std::vector<QString> scales;
std::vector<QString> backgrounds;
std::vector<QString> states;
QString type;
QString updatedAt;
int priority;
struct CheermoteTier {
int minBits;
QString id;
QString color;
// Background State Scale
std::map<QString, std::map<QString, std::map<QString, messages::Image *>>> images;
};
std::vector<CheermoteTier> tiers;
};
struct Cheermote {
// a Cheermote indicates one tier
QColor color;
int minBits;
util::EmoteData emoteDataAnimated;
util::EmoteData emoteDataStatic;
};
struct CheermoteSet {
QRegularExpression regex;
std::vector<Cheermote> cheermotes;
};
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struct Channel {
std::map<std::string, BadgeSet> badgeSets;
std::vector<JSONCheermoteSet> jsonCheermoteSets;
std::vector<CheermoteSet> cheermoteSets;
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bool loaded = false;
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};
// channelId
std::map<QString, Channel> channels;
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// Chatterino badges
struct ChatterinoBadge {
ChatterinoBadge(const std::string &_tooltip, messages::Image *_image)
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: tooltip(_tooltip)
, image(_image)
{
}
std::string tooltip;
messages::Image *image;
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};
// username
std::map<std::string, std::shared_ptr<ChatterinoBadge>> chatterinoBadges;
void loadChannelData(const QString &roomID, bool bypassCache = false);
void loadDynamicTwitchBadges();
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void loadChatterinoBadges();
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};
} // namespace singletons
} // namespace chatterino