mirror-chatterino2/src/messages/Message.hpp

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#pragma once
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#include "common/FlagsEnum.hpp"
#include "providers/twitch/TwitchBadge.hpp"
#include "util/QStringHash.hpp"
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#include "widgets/helper/ScrollbarHighlight.hpp"
#include <QTime>
#include <boost/noncopyable.hpp>
#include <cinttypes>
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#include <memory>
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#include <vector>
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namespace chatterino {
class MessageElement;
class MessageThread;
enum class MessageFlag : int64_t {
None = 0LL,
System = (1LL << 0),
Timeout = (1LL << 1),
Highlighted = (1LL << 2),
DoNotTriggerNotification = (1LL << 3), // disable notification sound
Centered = (1LL << 4),
Disabled = (1LL << 5),
DisableCompactEmotes = (1LL << 6),
Collapsed = (1LL << 7),
ConnectedMessage = (1LL << 8),
DisconnectedMessage = (1LL << 9),
Untimeout = (1LL << 10),
PubSub = (1LL << 11),
Subscription = (1LL << 12),
DoNotLog = (1LL << 13),
AutoMod = (1LL << 14),
RecentMessage = (1LL << 15),
Whisper = (1LL << 16),
HighlightedWhisper = (1LL << 17),
Debug = (1LL << 18),
Similar = (1LL << 19),
RedeemedHighlight = (1LL << 20),
RedeemedChannelPointReward = (1LL << 21),
ShowInMentions = (1LL << 22),
FirstMessage = (1LL << 23),
ReplyMessage = (1LL << 24),
ElevatedMessage = (1LL << 25),
ParticipatedThread = (1LL << 26),
CheerMessage = (1LL << 27),
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};
using MessageFlags = FlagsEnum<MessageFlag>;
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struct Message : boost::noncopyable {
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Message();
~Message();
// Making this a mutable means that we can update a messages flags,
// while still keeping Message constant. This means that a message's flag
// can be updated without the renderer being made aware, which might be bad.
// This is a temporary effort until we can figure out what the right
// const-correct way to deal with this is.
// This might bring race conditions with it
mutable MessageFlags flags;
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QTime parseTime;
QString id;
QString searchText;
QString messageText;
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QString loginName;
QString displayName;
QString localizedName;
QString timeoutUser;
QString channelName;
QColor usernameColor;
QDateTime serverReceivedTime;
std::vector<Badge> badges;
std::unordered_map<QString, QString> badgeInfos;
std::shared_ptr<QColor> highlightColor;
// Each reply holds a reference to the thread. When every reply is dropped,
// the reply thread will be cleaned up by the TwitchChannel.
// The root of the thread does not have replyThread set.
std::shared_ptr<MessageThread> replyThread;
uint32_t count = 1;
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std::vector<std::unique_ptr<MessageElement>> elements;
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ScrollbarHighlight getScrollBarHighlight() const;
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};
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using MessagePtr = std::shared_ptr<const Message>;
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} // namespace chatterino