2018-08-02 14:23:27 +02:00
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#include "TwitchBadges.hpp"
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#include <QJsonArray>
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#include <QJsonObject>
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#include <QJsonValue>
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#include <QThread>
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2018-08-14 17:45:17 +02:00
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2018-08-02 14:23:27 +02:00
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#include "common/NetworkRequest.hpp"
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2018-08-11 22:23:06 +02:00
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#include "common/Outcome.hpp"
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2021-05-03 00:08:08 +02:00
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#include "common/QLogging.hpp"
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2018-08-11 22:23:06 +02:00
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#include "messages/Emote.hpp"
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2018-08-02 14:23:27 +02:00
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namespace chatterino {
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TwitchBadges::TwitchBadges()
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{
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this->loadTwitchBadges();
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}
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2018-08-02 14:23:27 +02:00
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void TwitchBadges::loadTwitchBadges()
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{
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assert(this->loaded_ == false);
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2018-08-06 21:17:03 +02:00
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static QString url(
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"https://badges.twitch.tv/v1/badges/global/display?language=en");
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2018-08-02 14:23:27 +02:00
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2019-08-20 21:50:36 +02:00
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NetworkRequest(url)
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.onSuccess([this](auto result) -> Outcome {
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{
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auto root = result.parseJson();
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auto badgeSets = this->badgeSets_.access();
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auto jsonSets = root.value("badge_sets").toObject();
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for (auto sIt = jsonSets.begin(); sIt != jsonSets.end(); ++sIt)
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{
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auto key = sIt.key();
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auto versions =
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sIt.value().toObject().value("versions").toObject();
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for (auto vIt = versions.begin(); vIt != versions.end();
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++vIt)
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{
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auto versionObj = vIt.value().toObject();
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auto emote = Emote{
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{""},
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ImageSet{
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Image::fromUrl({versionObj.value("image_url_1x")
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.toString()},
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1),
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Image::fromUrl({versionObj.value("image_url_2x")
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.toString()},
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.5),
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Image::fromUrl({versionObj.value("image_url_4x")
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.toString()},
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.25),
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},
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Tooltip{versionObj.value("title").toString()},
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Url{versionObj.value("click_url").toString()}};
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// "title"
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// "clickAction"
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(*badgeSets)[key][vIt.key()] =
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std::make_shared<Emote>(emote);
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}
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}
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}
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this->loaded();
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return Success;
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})
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.onError([this](auto res) {
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qCDebug(chatterinoTwitch)
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<< "Error loading Twitch Badges:" << res.status();
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// Despite erroring out, we still want to reach the same point
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// Loaded should still be set to true to not build up an endless queue, and the quuee should still be flushed.
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this->loaded();
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})
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.execute();
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}
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void TwitchBadges::loaded()
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{
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std::unique_lock loadedLock(this->loadedMutex_);
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assert(this->loaded_ == false);
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this->loaded_ = true;
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// Flush callback queue
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std::unique_lock queueLock(this->queueMutex_);
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// Once we have gained unique access of the queue, we can release our unique access of the loaded mutex allowing future calls to read locked_
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loadedLock.unlock();
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while (!this->callbackQueue_.empty())
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{
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auto callback = this->callbackQueue_.front();
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this->callbackQueue_.pop();
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this->getBadgeIcon(callback.first, callback.second);
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}
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}
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2018-08-14 17:45:17 +02:00
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boost::optional<EmotePtr> TwitchBadges::badge(const QString &set,
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const QString &version) const
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{
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auto badgeSets = this->badgeSets_.access();
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auto it = badgeSets->find(set);
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if (it != badgeSets->end())
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{
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auto it2 = it->second.find(version);
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if (it2 != it->second.end())
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{
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return it2->second;
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}
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}
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return boost::none;
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}
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boost::optional<EmotePtr> TwitchBadges::badge(const QString &set) const
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{
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auto badgeSets = this->badgeSets_.access();
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auto it = badgeSets->find(set);
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if (it != badgeSets->end())
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{
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if (it->second.size() > 0)
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{
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return it->second.begin()->second;
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}
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}
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return boost::none;
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}
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void TwitchBadges::getBadgeIcon(const QString &name, BadgeIconCallback callback)
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{
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{
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std::shared_lock loadedLock(this->loadedMutex_);
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if (!this->loaded_)
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{
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// Badges have not been loaded yet, store callback in a queue
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std::unique_lock queueLock(this->queueMutex_);
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this->callbackQueue_.push({name, std::move(callback)});
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return;
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}
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}
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{
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std::shared_lock badgeLock(this->badgesMutex_);
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if (this->badgesMap_.contains(name))
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{
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callback(name, this->badgesMap_[name]);
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return;
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}
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}
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// Split string in format "name1/version1,name2/version2" to "name1", "version1"
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// If not in list+version form, name will remain the same
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auto targetBadge = name.split(",").at(0).split("/");
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const auto badge = targetBadge.size() == 2
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? this->badge(targetBadge.at(0), targetBadge.at(1))
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: this->badge(targetBadge.at(0));
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if (badge)
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{
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this->loadEmoteImage(name, (*badge)->images.getImage3(),
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std::move(callback));
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}
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}
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void TwitchBadges::getBadgeIcon(const DisplayBadge &badge,
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BadgeIconCallback callback)
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{
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this->getBadgeIcon(badge.badgeName(), std::move(callback));
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}
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void TwitchBadges::getBadgeIcons(const QList<DisplayBadge> &badges,
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BadgeIconCallback callback)
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{
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for (const auto &item : badges)
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{
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this->getBadgeIcon(item, callback);
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}
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}
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void TwitchBadges::loadEmoteImage(const QString &name, ImagePtr image,
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BadgeIconCallback &&callback)
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{
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NetworkRequest(image->url().string)
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.concurrent()
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.cache()
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.onSuccess([this, name, callback](auto result) -> Outcome {
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auto data = result.getData();
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// const cast since we are only reading from it
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QBuffer buffer(const_cast<QByteArray *>(&data));
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buffer.open(QIODevice::ReadOnly);
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QImageReader reader(&buffer);
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QImage image;
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if (reader.imageCount() == 0 || !reader.read(&image))
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{
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return Failure;
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}
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auto icon = std::make_shared<QIcon>(QPixmap::fromImage(image));
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{
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std::unique_lock lock(this->badgesMutex_);
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this->badgesMap_[name] = icon;
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}
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callback(name, icon);
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return Success;
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})
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.execute();
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}
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TwitchBadges *TwitchBadges::instance_;
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TwitchBadges *TwitchBadges::instance()
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{
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if (TwitchBadges::instance_ == nullptr)
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{
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TwitchBadges::instance_ = new TwitchBadges();
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}
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return TwitchBadges::instance_;
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}
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2018-08-02 14:23:27 +02:00
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} // namespace chatterino
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