mirror-chatterino2/src/resources.hpp

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#pragma once
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#include "messages/lazyloadedimage.hpp"
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#include <map>
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#include <memory>
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#include <mutex>
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namespace chatterino {
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class Resources
{
public:
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explicit Resources();
messages::LazyLoadedImage *badgeStaff;
messages::LazyLoadedImage *badgeAdmin;
messages::LazyLoadedImage *badgeGlobalModerator;
messages::LazyLoadedImage *badgeModerator;
messages::LazyLoadedImage *badgeTurbo;
messages::LazyLoadedImage *badgeBroadcaster;
messages::LazyLoadedImage *badgePremium;
messages::LazyLoadedImage *badgeVerified;
messages::LazyLoadedImage *badgeSubscriber;
messages::LazyLoadedImage *cheerBadge100000;
messages::LazyLoadedImage *cheerBadge10000;
messages::LazyLoadedImage *cheerBadge5000;
messages::LazyLoadedImage *cheerBadge1000;
messages::LazyLoadedImage *cheerBadge100;
messages::LazyLoadedImage *cheerBadge1;
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std::map<std::string, messages::LazyLoadedImage *> cheerBadges;
struct BadgeVersion {
BadgeVersion() = delete;
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explicit BadgeVersion(QJsonObject &&root);
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messages::LazyLoadedImage *badgeImage1x;
messages::LazyLoadedImage *badgeImage2x;
messages::LazyLoadedImage *badgeImage4x;
std::string description;
std::string title;
std::string clickAction;
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std::string clickURL;
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};
struct BadgeSet {
std::map<std::string, BadgeVersion> versions;
};
std::map<std::string, BadgeSet> badgeSets;
bool dynamicBadgesLoaded = false;
messages::LazyLoadedImage *buttonBan;
messages::LazyLoadedImage *buttonTimeout;
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struct Channel {
std::map<std::string, BadgeSet> badgeSets;
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bool loaded = false;
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};
// channelId
std::map<QString, Channel> channels;
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// Chatterino badges
struct ChatterinoBadge {
ChatterinoBadge(const std::string &_tooltip, messages::LazyLoadedImage *_image)
: tooltip(_tooltip)
, image(_image)
{
}
std::string tooltip;
messages::LazyLoadedImage *image;
};
// username
std::map<std::string, std::shared_ptr<ChatterinoBadge>> chatterinoBadges;
void loadChannelData(const QString &roomID, bool bypassCache = false);
void loadDynamicTwitchBadges();
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void loadChatterinoBadges();
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};
} // namespace chatterino