mirror-chatterino2/src/widgets/chatwidget.hpp

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#pragma once
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#include "channel.hpp"
#include "messages/limitedqueuesnapshot.hpp"
#include "messages/messageref.hpp"
#include "messages/word.hpp"
#include "messages/wordpart.hpp"
#include "widgets/chatwidgetheader.hpp"
#include "widgets/chatwidgetinput.hpp"
#include "widgets/chatwidgetview.hpp"
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#include <QFont>
#include <QShortcut>
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#include <QVBoxLayout>
#include <QWidget>
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#include <boost/property_tree/ptree.hpp>
#include <boost/signals2/connection.hpp>
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namespace chatterino {
namespace widgets {
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// Each ChatWidget consists of three sub-elements that handle their own part of the chat widget:
// ChatWidgetHeader
// - Responsible for rendering which channel the ChatWidget is in, and the menu in the top-left of
// the chat widget
// ChatWidgetView
// - Responsible for rendering all chat messages, and the scrollbar
// ChatWidgetInput
// - Responsible for rendering and handling user text input
//
// Each sub-element has a reference to the parent Chat Widget
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class ChatWidget : public QWidget
{
Q_OBJECT
public:
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ChatWidget(QWidget *parent = nullptr);
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~ChatWidget();
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std::shared_ptr<Channel> getChannel() const;
std::shared_ptr<Channel> &getChannelRef();
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const QString &getChannelName() const;
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void setChannelName(const QString &name);
void showChangeChannelPopup();
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messages::LimitedQueueSnapshot<messages::SharedMessageRef> getMessagesSnapshot();
void layoutMessages();
void updateGifEmotes();
void giveFocus();
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protected:
void paintEvent(QPaintEvent *) override;
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private:
void setChannel(std::shared_ptr<Channel> newChannel);
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void detachChannel();
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messages::LimitedQueue<messages::SharedMessageRef> messages;
std::shared_ptr<Channel> channel;
QString channelName;
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QVBoxLayout vbox;
ChatWidgetHeader header;
ChatWidgetView view;
ChatWidgetInput input;
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boost::signals2::connection messageAppendedConnection;
boost::signals2::connection messageRemovedConnection;
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public:
void load(const boost::property_tree::ptree &tree);
boost::property_tree::ptree save();
public slots:
// Add new split to the notebook page that this chat widget is in
// Maybe we should use this chat widget as a hint to where the new split should be created
void doAddSplit();
// Close current split (chat widget)
void doCloseSplit();
// Show a dialog for changing the current splits/chat widgets channel
void doChangeChannel();
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// Open popup copy of this chat widget
// XXX: maybe make current chatwidget a popup instead?
void doPopup();
// Clear chat from all messages
void doClearChat();
// Open link to twitch channel in default browser
void doOpenChannel();
// Open popup player of twitch channel in default browser
void doOpenPopupPlayer();
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};
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} // namespace widgets
} // namespace chatterino