mirror-chatterino2/src/providers/twitch/IrcMessageHandler.hpp

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#pragma once
#include <IrcMessage>
#include "common/Channel.hpp"
#include "messages/Message.hpp"
#include "providers/twitch/TwitchChannel.hpp"
#include "providers/twitch/TwitchMessageBuilder.hpp"
#include <vector>
namespace chatterino {
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class TwitchIrcServer;
class Channel;
class IrcMessageHandler
{
IrcMessageHandler() = default;
public:
static IrcMessageHandler &instance();
// parseMessage parses a single IRC message into 0+ Chatterino messages
std::vector<MessagePtr> parseMessage(Channel *channel,
Communi::IrcMessage *message);
std::vector<MessagePtr> parseMessageWithReply(
Channel *channel, Communi::IrcMessage *message,
const std::vector<MessagePtr> &otherLoaded);
// parsePrivMessage arses a single IRC PRIVMSG into 0-1 Chatterino messages
std::vector<MessagePtr> parsePrivMessage(
Channel *channel, Communi::IrcPrivateMessage *message);
void handlePrivMessage(Communi::IrcPrivateMessage *message,
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TwitchIrcServer &server);
void handleRoomStateMessage(Communi::IrcMessage *message);
void handleClearChatMessage(Communi::IrcMessage *message);
void handleClearMessageMessage(Communi::IrcMessage *message);
void handleUserStateMessage(Communi::IrcMessage *message);
void handleGlobalUserStateMessage(Communi::IrcMessage *message);
void handleWhisperMessage(Communi::IrcMessage *message);
// parseUserNoticeMessage parses a single IRC USERNOTICE message into 0+
// Chatterino messages
std::vector<MessagePtr> parseUserNoticeMessage(
Channel *channel, Communi::IrcMessage *message);
void handleUserNoticeMessage(Communi::IrcMessage *message,
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TwitchIrcServer &server);
void handleModeMessage(Communi::IrcMessage *message);
// parseNoticeMessage parses a single IRC NOTICE message into 0+ chatterino
// messages
std::vector<MessagePtr> parseNoticeMessage(
Communi::IrcNoticeMessage *message);
void handleNoticeMessage(Communi::IrcNoticeMessage *message);
void handleJoinMessage(Communi::IrcMessage *message);
void handlePartMessage(Communi::IrcMessage *message);
static float similarity(MessagePtr msg,
const LimitedQueueSnapshot<MessagePtr> &messages);
static void setSimilarityFlags(MessagePtr message, ChannelPtr channel);
private:
void addMessage(Communi::IrcMessage *message, const QString &target,
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const QString &content, TwitchIrcServer &server,
bool isResub, bool isAction);
void populateReply(TwitchChannel *channel, Communi::IrcMessage *message,
const std::vector<MessagePtr> &otherLoaded,
TwitchMessageBuilder &builder);
};
} // namespace chatterino