mirror-chatterino2/tests/src/InputCompletion.cpp

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#include "Application.hpp"
#include "common/Aliases.hpp"
#include "controllers/accounts/AccountController.hpp"
#include "controllers/completion/strategies/ClassicEmoteStrategy.hpp"
#include "controllers/completion/strategies/ClassicUserStrategy.hpp"
#include "controllers/completion/strategies/Strategy.hpp"
#include "messages/Emote.hpp"
#include "mocks/BaseApplication.hpp"
#include "mocks/Channel.hpp"
#include "mocks/Helix.hpp"
#include "mocks/TwitchIrcServer.hpp"
#include "singletons/Emotes.hpp"
#include "singletons/Paths.hpp"
#include "singletons/Settings.hpp"
#include "Test.hpp"
#include "widgets/splits/InputCompletionPopup.hpp"
#include <QDir>
#include <QFile>
#include <QModelIndex>
#include <QString>
#include <QTemporaryDir>
#include <span>
using namespace chatterino;
using chatterino::mock::MockChannel;
namespace {
using namespace chatterino::completion;
using ::testing::Exactly;
class MockApplication : public mock::BaseApplication
{
public:
explicit MockApplication(const QString &settingsData)
: BaseApplication(settingsData)
{
}
AccountController *getAccounts() override
{
return &this->accounts;
}
ITwitchIrcServer *getTwitch() override
{
return &this->twitch;
}
IEmotes *getEmotes() override
{
return &this->emotes;
}
BttvEmotes *getBttvEmotes() override
{
return &this->bttvEmotes;
}
FfzEmotes *getFfzEmotes() override
{
return &this->ffzEmotes;
}
SeventvEmotes *getSeventvEmotes() override
{
return &this->seventvEmotes;
}
AccountController accounts;
mock::MockTwitchIrcServer twitch;
Emotes emotes;
BttvEmotes bttvEmotes;
FfzEmotes ffzEmotes;
SeventvEmotes seventvEmotes;
};
} // namespace
EmotePtr namedEmote(const EmoteName &name)
{
return std::shared_ptr<Emote>(new Emote{
.name{name},
.images{},
.tooltip{},
.zeroWidth{},
.id{},
.author{},
});
}
void addEmote(EmoteMap &map, const QString &name)
{
EmoteName eName{.string{name}};
map.insert(std::pair<EmoteName, EmotePtr>(eName, namedEmote(eName)));
}
static QString DEFAULT_SETTINGS = R"!(
{
"accounts": {
"uid117166826": {
"username": "testaccount_420",
"userID": "117166826",
"clientID": "abc",
"oauthToken": "def"
},
"current": "testaccount_420"
}
})!";
class InputCompletionTest : public ::testing::Test
{
protected:
void SetUp() override
{
// Initialize helix client
this->mockHelix = std::make_unique<mock::Helix>();
initializeHelix(this->mockHelix.get());
EXPECT_CALL(*this->mockHelix, loadBlocks).Times(Exactly(1));
EXPECT_CALL(*this->mockHelix, update).Times(Exactly(1));
this->mockApplication =
std::make_unique<MockApplication>(DEFAULT_SETTINGS);
this->mockApplication->accounts.load();
this->channelPtr = std::make_shared<MockChannel>("icelys");
this->initializeEmotes();
}
void TearDown() override
{
this->mockApplication.reset();
this->mockHelix.reset();
this->channelPtr.reset();
}
std::unique_ptr<MockApplication> mockApplication;
std::unique_ptr<mock::Helix> mockHelix;
ChannelPtr channelPtr;
private:
void initializeEmotes()
{
auto bttvEmotes = std::make_shared<EmoteMap>();
addEmote(*bttvEmotes, "FeelsGoodMan");
addEmote(*bttvEmotes, "FeelsBadMan");
addEmote(*bttvEmotes, "FeelsBirthdayMan");
addEmote(*bttvEmotes, "Aware");
addEmote(*bttvEmotes, "Clueless");
addEmote(*bttvEmotes, "SaltyCorn");
addEmote(*bttvEmotes, ":)");
addEmote(*bttvEmotes, ":-)");
addEmote(*bttvEmotes, "B-)");
addEmote(*bttvEmotes, "Clap");
this->mockApplication->bttvEmotes.setEmotes(std::move(bttvEmotes));
auto ffzEmotes = std::make_shared<EmoteMap>();
addEmote(*ffzEmotes, "LilZ");
addEmote(*ffzEmotes, "ManChicken");
addEmote(*ffzEmotes, "CatBag");
this->mockApplication->ffzEmotes.setEmotes(std::move(ffzEmotes));
auto seventvEmotes = std::make_shared<EmoteMap>();
addEmote(*seventvEmotes, "Clap");
addEmote(*seventvEmotes, "Clap2");
this->mockApplication->seventvEmotes.setGlobalEmotes(
std::move(seventvEmotes));
}
protected:
auto queryClassicEmoteCompletion(const QString &fullQuery)
{
EmoteSource source(this->channelPtr.get(),
std::make_unique<ClassicEmoteStrategy>());
source.update(fullQuery);
std::vector<EmoteItem> out(source.output());
return out;
}
auto queryClassicTabCompletion(const QString &fullQuery, bool isFirstWord)
{
EmoteSource source(this->channelPtr.get(),
std::make_unique<ClassicTabEmoteStrategy>());
source.update(fullQuery);
QStringList m;
source.addToStringList(m, 0, isFirstWord);
return m;
}
};
void containsRoughly(std::span<EmoteItem> span, std::set<QString> values)
{
for (const auto &v : values)
{
bool found = false;
for (const auto &actualValue : span)
{
if (actualValue.displayName == v)
{
found = true;
break;
}
}
ASSERT_TRUE(found) << v << " was not found in the span";
}
}
TEST_F(InputCompletionTest, ClassicEmoteNameFiltering)
{
// The completion doesn't guarantee an ordering for a specific category of emotes.
// This tests a specific implementation of the underlying std::unordered_map,
// so depending on the standard library used when compiling, this might yield
// different results.
auto completion = queryClassicEmoteCompletion(":feels");
ASSERT_EQ(completion.size(), 3);
// all these matches are BTTV global emotes
ASSERT_EQ(completion[0].displayName, "FeelsBirthdayMan");
ASSERT_EQ(completion[1].displayName, "FeelsBadMan");
ASSERT_EQ(completion[2].displayName, "FeelsGoodMan");
completion = queryClassicEmoteCompletion(":)");
ASSERT_EQ(completion.size(), 3);
ASSERT_EQ(completion[0].displayName, ":)"); // Exact match with : prefix
containsRoughly({completion.begin() + 1, 2}, {":-)", "B-)"});
completion = queryClassicEmoteCompletion(":cat");
ASSERT_TRUE(completion.size() >= 2);
// emoji exact match comes first
ASSERT_EQ(completion[0].displayName, "cat");
// FFZ emote is prioritized over any other matching emojis
ASSERT_EQ(completion[1].displayName, "CatBag");
}
TEST_F(InputCompletionTest, ClassicEmoteExactNameMatching)
{
auto completion = queryClassicEmoteCompletion(":cat");
ASSERT_TRUE(completion.size() >= 2);
// emoji exact match comes first
ASSERT_EQ(completion[0].displayName, "cat");
// FFZ emote is prioritized over any other matching emojis
ASSERT_EQ(completion[1].displayName, "CatBag");
// not exactly "salt", SaltyCorn BTTV emote comes first
completion = queryClassicEmoteCompletion(":sal");
ASSERT_TRUE(completion.size() >= 3);
ASSERT_EQ(completion[0].displayName, "SaltyCorn");
ASSERT_EQ(completion[1].displayName, "green_salad");
ASSERT_EQ(completion[2].displayName, "salt");
// exactly "salt", emoji comes first
completion = queryClassicEmoteCompletion(":salt");
ASSERT_TRUE(completion.size() >= 2);
ASSERT_EQ(completion[0].displayName, "salt");
ASSERT_EQ(completion[1].displayName, "SaltyCorn");
}
TEST_F(InputCompletionTest, ClassicEmoteProviderOrdering)
{
auto completion = queryClassicEmoteCompletion(":clap");
// Current implementation leads to the exact first match being ignored when
// checking for exact matches. This is probably not intended behavior but
// this test is just verifying that the implementation stays the same.
//
// Initial ordering after filtering all available emotes:
// 1. Clap - BTTV
// 2. Clap - 7TV
// 3. Clap2 - 7TV
// 4. clapper - Emoji
// 5. clap - Emoji
//
// The 'exact match' starts looking at the second element and ends up swapping
// #2 with #1 despite #1 already being an exact match.
ASSERT_TRUE(completion.size() >= 5);
ASSERT_EQ(completion[0].displayName, "Clap");
ASSERT_EQ(completion[0].providerName, "Global 7TV");
ASSERT_EQ(completion[1].displayName, "Clap");
ASSERT_EQ(completion[1].providerName, "Global BetterTTV");
ASSERT_EQ(completion[2].displayName, "Clap2");
ASSERT_EQ(completion[2].providerName, "Global 7TV");
ASSERT_EQ(completion[3].displayName, "clapper");
ASSERT_EQ(completion[3].providerName, "Emoji");
ASSERT_EQ(completion[4].displayName, "clap");
ASSERT_EQ(completion[4].providerName, "Emoji");
}
TEST_F(InputCompletionTest, ClassicTabCompletionEmote)
{
auto completion = queryClassicTabCompletion(":feels", false);
ASSERT_EQ(completion.size(), 0); // : prefix matters here
// no : prefix defaults to emote completion
completion = queryClassicTabCompletion("feels", false);
ASSERT_EQ(completion.size(), 3);
// note: different order from : menu
ASSERT_EQ(completion[0], "FeelsBadMan ");
ASSERT_EQ(completion[1], "FeelsBirthdayMan ");
ASSERT_EQ(completion[2], "FeelsGoodMan ");
// no : prefix, emote completion. Duplicate Clap should be removed
completion = queryClassicTabCompletion("cla", false);
ASSERT_EQ(completion.size(), 2);
ASSERT_EQ(completion[0], "Clap ");
ASSERT_EQ(completion[1], "Clap2 ");
completion = queryClassicTabCompletion("peepoHappy", false);
ASSERT_EQ(completion.size(), 0); // no peepoHappy emote
completion = queryClassicTabCompletion("Aware", false);
ASSERT_EQ(completion.size(), 1);
ASSERT_EQ(completion[0], "Aware "); // trailing space added
}
TEST_F(InputCompletionTest, ClassicTabCompletionEmoji)
{
auto completion = queryClassicTabCompletion(":cla", false);
ASSERT_EQ(completion.size(), 8);
ASSERT_EQ(completion[0], ":clap: ");
ASSERT_EQ(completion[1], ":clap_tone1: ");
ASSERT_EQ(completion[2], ":clap_tone2: ");
ASSERT_EQ(completion[3], ":clap_tone3: ");
ASSERT_EQ(completion[4], ":clap_tone4: ");
ASSERT_EQ(completion[5], ":clap_tone5: ");
ASSERT_EQ(completion[6], ":clapper: ");
ASSERT_EQ(completion[7], ":classical_building: ");
}