mirror-chatterino2/src/providers/twitch/twitchchannel.hpp

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#pragma once
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#include <IrcConnection>
#include "channel.hpp"
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#include "common.hpp"
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#include "singletons/emotemanager.hpp"
#include "singletons/ircmanager.hpp"
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#include "util/concurrentmap.hpp"
#include <mutex>
namespace chatterino {
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namespace providers {
namespace twitch {
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class TwitchServer;
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class TwitchChannel final : public Channel
{
QTimer *liveStatusTimer;
QTimer *chattersListTimer;
public:
struct StreamStatus {
bool live = false;
unsigned viewerCount = 0;
QString title;
QString game;
QString uptime;
};
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~TwitchChannel() final;
void reloadChannelEmotes();
bool isEmpty() const override;
bool canSendMessage() const override;
void sendMessage(const QString &message) override;
bool isMod() const override;
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void setMod(bool value);
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bool isBroadcaster();
bool hasModRights();
void addRecentChatter(const std::shared_ptr<messages::Message> &message) final;
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const std::shared_ptr<chatterino::util::EmoteMap> bttvChannelEmotes;
const std::shared_ptr<chatterino::util::EmoteMap> ffzChannelEmotes;
const QString subscriptionURL;
const QString channelURL;
const QString popoutPlayerURL;
void setRoomID(const QString &_roomID);
pajlada::Signals::NoArgSignal roomIDchanged;
pajlada::Signals::NoArgSignal onlineStatusChanged;
pajlada::Signals::NoArgBoltSignal fetchMessages;
pajlada::Signals::NoArgSignal userStateChanged;
QString roomID;
StreamStatus GetStreamStatus() const
{
std::lock_guard<std::mutex> lock(this->streamStatusMutex);
return this->streamStatus;
}
struct NameOptions {
QString displayName;
QString localizedName;
};
bool IsLive() const
{
std::lock_guard<std::mutex> lock(this->streamStatusMutex);
return this->streamStatus.live;
}
private:
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explicit TwitchChannel(const QString &channelName, Communi::IrcConnection *readConnection);
void setLive(bool newLiveStatus);
void refreshLiveStatus();
mutable std::mutex streamStatusMutex;
StreamStatus streamStatus;
void fetchRecentMessages();
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bool mod;
QByteArray messageSuffix;
QString lastSentMessage;
Communi::IrcConnection *readConnection;
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friend class TwitchServer;
// Key = login name
std::map<QString, NameOptions> recentChatters;
std::mutex recentChattersMutex;
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};
} // namespace twitch
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} // namespace providers
} // namespace chatterino