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# Plugins
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If Chatterino is compiled with the `CHATTERINO_PLUGINS` CMake option, it can
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load and execute Lua files. Note that while there are attempts at making this
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decently safe, we cannot guarantee safety.
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## Plugin structure
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Chatterino searches for plugins in the `Plugins` directory in the app data, right next to `Settings` and `Logs`.
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Each plugin should have its own directory.
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```
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Chatterino Plugins dir/
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└── plugin_name/
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├── init.lua
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└── info.json
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```
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`init.lua` will be the file loaded when the plugin is enabled. You may load other files using [`require` global function](#requiremodname).
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`info.json` contains metadata about the plugin, like its name, description,
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authors, homepage link, tags, version, license name. The version field **must**
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be [semver 2.0](https://semver.org/) compliant. The general idea of `info.json`
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will not change however the exact contents probably will, for example with
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permission system ideas.
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Example file:
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```json
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{
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"$schema": "https://raw.githubusercontent.com/Chatterino/chatterino2/master/docs/plugin-info.schema.json",
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"name": "Test plugin",
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"description": "This plugin is for testing stuff.",
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"authors": ["Mm2PL"],
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"homepage": "https://github.com/Chatterino/Chatterino2",
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"tags": ["test"],
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"version": "0.0.0",
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"license": "MIT"
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}
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```
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An example plugin is available at [https://github.com/Mm2PL/Chatterino-test-plugin](https://github.com/Mm2PL/Chatterino-test-plugin)
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## Plugins with Typescript
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If you prefer, you may use [TypescriptToLua](https://typescripttolua.github.io)
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to typecheck your plugins. There is a `chatterino.d.ts` file describing the API
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in this directory. However, this has several drawbacks like harder debugging at
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runtime.
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2024-02-18 22:09:19 +01:00
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## LuaLS type definitions
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Type definitions for LuaLS are available in
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[the `/plugin-meta.lua` file](./plugin-meta.lua). These are generated from [the C++
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headers](../src/controllers/plugins/LuaAPI.hpp) of Chatterino using [a
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script](../scripts/make_luals_meta.py).
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2023-04-02 15:31:53 +02:00
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## API
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The following parts of the Lua standard library are loaded:
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- `_G` (most globals)
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- `table`
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- `string`
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- `math`
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- `utf8`
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The official manual for them is available [here](https://www.lua.org/manual/5.4/manual.html#6).
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### Chatterino API
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All Chatterino functions are exposed in a global table called `c2`. The following members are available:
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#### `log(level, args...)`
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Writes a message to the Chatterino log. The `level` argument should be a
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`LogLevel` member. All `args` should be convertible to a string with
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`tostring()`.
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Example:
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```lua
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c2.log(c2.LogLevel.Warning, "Hello, this should show up in the Chatterino log by default")
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c2.log(c2.LogLevel.Debug, "Hello world")
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-- Equivalent to doing qCDebug(chatterinoLua) << "[pluginDirectory:Plugin Name]" << "Hello, world"; from C++
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```
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#### `LogLevel` enum
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This table describes log levels available to Lua Plugins. The values behind the names may change, do not count on them. It has the following keys:
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- `Debug`
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- `Info`
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- `Warning`
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- `Critical`
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#### `register_command(name, handler)`
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Registers a new command called `name` which when executed will call `handler`.
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Returns `true` if everything went ok, `false` if there already exists another
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command with this name.
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Example:
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```lua
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function cmd_words(ctx)
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-- ctx contains:
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-- words - table of words supplied to the command including the trigger
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-- channel - the channel the command is being run in
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channel:add_system_message("Words are: " .. table.concat(ctx.words, " "))
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end
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c2.register_command("/words", cmd_words)
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```
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Limitations/known issues:
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- Commands registered in functions, not in the global scope might not show up in the settings UI,
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rebuilding the window content caused by reloading another plugin will solve this.
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- Spaces in command names aren't handled very well (https://github.com/Chatterino/chatterino2/issues/1517).
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2023-12-29 18:12:50 +01:00
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#### `register_callback("CompletionRequested", handler)`
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Registers a callback (`handler`) to process completions. The callback gets the following parameters:
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- `query`: The queried word.
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- `full_text_content`: The whole input.
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- `cursor_position`: The position of the cursor in the input.
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- `is_first_word`: Flag whether `query` is the first word in the input.
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Example:
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| Input | `query` | `full_text_content` | `cursor_position` | `is_first_word` |
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| ---------- | ------- | ------------------- | ----------------- | --------------- |
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| `foo│` | `foo` | `foo` | 3 | `true` |
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| `fo│o` | `fo` | `foo` | 2 | `true` |
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| `foo bar│` | `bar` | `foo bar` | 7 | `false` |
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| `foo │bar` | `foo` | `foo bar` | 4 | `false` |
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```lua
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function string.startswith(s, other)
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return string.sub(s, 1, string.len(other)) == other
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end
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c2.register_callback(
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"CompletionRequested",
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function(query, full_text_content, cursor_position, is_first_word)
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if ("!join"):startswith(query) then
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---@type CompletionList
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return { hide_others = true, values = { "!join" } }
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end
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---@type CompletionList
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return { hide_others = false, values = {} }
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end
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)
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```
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2024-02-18 22:09:19 +01:00
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#### `Platform` enum
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This table describes platforms that can be accessed. Chatterino supports IRC
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however plugins do not yet have explicit access to get IRC channels objects.
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The values behind the names may change, do not count on them. It has the
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following keys:
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- `Twitch`
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#### `ChannelType` enum
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This table describes channel types Chatterino supports. The values behind the
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names may change, do not count on them. It has the following keys:
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- `None`
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- `Direct`
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- `Twitch`
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- `TwitchWhispers`
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- `TwitchWatching`
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- `TwitchMentions`
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- `TwitchLive`
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- `TwitchAutomod`
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- `TwitchEnd`
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- `Irc`
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- `Misc`
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#### `Channel`
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This is a type that represents a channel. Existence of this object doesn't
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force Chatterino to hold the channel open. Should the user close the last split
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holding this channel open, your Channel object will expire. You can check for
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this using the `Channel:is_valid()` function. Using any other function on an
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expired Channel yields an error. Using any `Channel` member function on a
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non-`Channel` table also yields an error.
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Some functions make sense only for Twitch channel, these yield an error when
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used on non-Twitch channels. Special channels while marked as
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`is_twitch_channel() = true` do not have these functions. To check if a channel
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is an actual Twitch chatroom use `Channel:get_type()` instead of
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`Channel:is_twitch_channel()`.
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##### `Channel:by_name(name, platform)`
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Finds a channel given by `name` on `platform` (see [`Platform` enum](#Platform-enum)). Returns the channel or `nil` if not open.
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Some miscellaneous channels are marked as if they are specifically Twitch channels:
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- `/whispers`
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- `/mentions`
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- `/watching`
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- `/live`
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- `/automod`
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Example:
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```lua
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local pajladas = c2.Channel.by_name("pajlada", c2.Platform.Twitch)
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```
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##### `Channel:by_twitch_id(id)`
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Finds a channel given by the string representation of the owner's Twitch user ID. Returns the channel or `nil` if not open.
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Example:
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```lua
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local pajladas = c2.Channel.by_twitch_id("11148817")
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```
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##### `Channel:get_name()`
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On Twitch returns the lowercase login name of the channel owner. On IRC returns the normalized channel name.
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Example:
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```lua
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-- Note: if the channel is not open this errors
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pajladas:get_name() -- "pajlada"
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```
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##### `Channel:get_type()`
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Returns the channel's type. See [`ChannelType` enum](#ChannelType-enum).
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##### `Channel:get_display_name()`
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Returns the channel owner's display name. This can contain characters that are not lowercase and even non-ASCII.
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Example:
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```lua
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local saddummys = c2.Channel.by_name("saddummy")
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saddummys:get_display_name() -- "서새봄냥"
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```
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<!-- F Korean Twitch, apparently you were not profitable enough -->
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##### `Channel:send_message(message[, execute_commands])`
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Sends a message to the channel with the given text. If `execute_commands` is
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not present or `false` commands will not be executed client-side, this affects
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all user commands and all Twitch commands except `/me`.
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Examples:
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```lua
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-- times out @Mm2PL
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pajladas:send_message("/timeout mm2pl 1s test", true)
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-- results in a "Unknown command" error from Twitch
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pajladas:send_message("/timeout mm2pl 1s test")
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-- Given a user command "hello":
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-- this will execute it
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pajladas:send_message("hello", true)
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-- this will send "hello" literally, bypassing commands
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pajladas:send_message("hello")
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function cmd_shout(ctx)
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table.remove(ctx.words, 1)
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local output = table.concat(ctx.words, " ")
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ctx.channel:send_message(string.upper(output))
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end
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c2.register_command("/shout", cmd_shout)
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```
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Limitations/Known issues:
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- It is possible to trigger your own Lua command with this causing a potentially infinite loop.
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2024-02-18 22:09:19 +01:00
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##### `Channel:add_system_message(message)`
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Shows a system message in the channel with the given text.
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Example:
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```lua
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pajladas:add_system_message("Hello, world!")
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```
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2024-02-18 22:09:19 +01:00
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##### `Channel:is_twitch_channel()`
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Returns `true` if the channel is a Twitch channel, that is its type name has
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the `Twitch` prefix. This returns `true` for special channels like Mentions.
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You might want `Channel:get_type() == "Twitch"` if you want to use
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Twitch-specific functions.
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##### `Channel:get_twitch_id()`
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Returns the string form of the channel owner's Twitch user ID.
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Example:
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```lua
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pajladas:get_twitch_id() -- "11148817"
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```
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##### `Channel:is_broadcaster()`
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Returns `true` if the channel is owned by the current user.
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##### `Channel:is_mod()`
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Returns `true` if the channel can be moderated by the current user.
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##### `Channel:is_vip()`
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Returns `true` if the current user is a VIP in the channel.
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2023-04-02 15:31:53 +02:00
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### Changed globals
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#### `load(chunk [, chunkname [, mode [, env]]])`
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This function is only available if Chatterino is compiled in debug mode. It is meant for debugging with little exception.
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This function behaves really similarity to Lua's `load`, however it does not allow for bytecode to be executed.
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It achieves this by forcing all inputs to be encoded with `UTF-8`.
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See [official documentation](https://www.lua.org/manual/5.4/manual.html#pdf-load)
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2023-12-16 13:16:54 +01:00
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#### `require(modname)`
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2023-12-16 13:16:54 +01:00
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This is Lua's [`require()`](https://www.lua.org/manual/5.3/manual.html#pdf-require) function.
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However, the searcher and load configuration is notably different from the default:
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- Lua's built-in dynamic library searcher is removed,
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- `package.path` is not used, in its place are two searchers,
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- when `require()` is used, first a file relative to the currently executing
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file will be checked, then a file relative to the plugin directory,
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- binary chunks are never loaded
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As in normal Lua, dots are converted to the path separators (`'/'` on Linux and Mac, `'\'` on Windows).
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Example:
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```lua
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require("stuff") -- executes Plugins/name/stuff.lua or $(dirname $CURR_FILE)/stuff.lua
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require("dir.name") -- executes Plugins/name/dir/name.lua or $(dirname $CURR_FILE)/dir/name.lua
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require("binary") -- tried to load Plugins/name/binary.lua and errors because binary is not a text file
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```
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#### `print(Args...)`
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The `print` global function is equivalent to calling `c2.log(c2.LogLevel.Debug, Args...)`
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