mirror-chatterino2/src/emotemanager.hpp

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#pragma once
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#define GIF_FRAME_LENGTH 33
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#include "concurrentmap.hpp"
#include "emojis.hpp"
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#include "messages/lazyloadedimage.hpp"
#include "twitch/emotevalue.hpp"
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#include <QMap>
#include <QMutex>
#include <QString>
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#include <QTimer>
#include <boost/signals2.hpp>
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namespace chatterino {
class WindowManager;
class Resources;
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class EmoteManager
{
public:
using FFZEmoteMap = ConcurrentMap<QString, messages::LazyLoadedImage *>;
using BTTVEmoteMap = ConcurrentMap<QString, messages::LazyLoadedImage *>;
using ChatterinoEmoteMap = ConcurrentMap<QString, messages::LazyLoadedImage *>;
EmoteManager(WindowManager &_windowManager, Resources &_resources);
void loadGlobalEmotes();
void reloadBTTVChannelEmotes(const QString &channelName, BTTVEmoteMap &channelEmoteMap);
void reloadFFZChannelEmotes(const QString &channelName, FFZEmoteMap &channelEmoteMap);
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ConcurrentMap<QString, twitch::EmoteValue *> &getTwitchEmotes();
ConcurrentMap<QString, messages::LazyLoadedImage *> &getBTTVEmotes();
ConcurrentMap<QString, messages::LazyLoadedImage *> &getFFZEmotes();
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ConcurrentMap<QString, messages::LazyLoadedImage *> &getChatterinoEmotes();
ConcurrentMap<QString, messages::LazyLoadedImage *> &getBTTVChannelEmoteFromCaches();
ConcurrentMap<int, messages::LazyLoadedImage *> &getFFZChannelEmoteFromCaches();
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ConcurrentMap<long, messages::LazyLoadedImage *> &getTwitchEmoteFromCache();
ConcurrentMap<QString, messages::LazyLoadedImage *> &getMiscImageFromCache();
messages::LazyLoadedImage *getCheerImage(long long int amount, bool animated);
messages::LazyLoadedImage *getCheerBadge(long long int amount);
messages::LazyLoadedImage *getTwitchEmoteById(const QString &name, long int id);
int getGeneration()
{
return _generation;
}
void incGeneration()
{
_generation++;
}
boost::signals2::signal<void()> &getGifUpdateSignal();
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private:
WindowManager &windowManager;
Resources &resources;
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// Emojis
// shortCodeToEmoji maps strings like ":sunglasses:" to the unicode character
QMap<QString, EmojiData> shortCodeToEmoji;
// emojiToShortCode maps the unicode character to the shortcode like ":sunglasses:"
QMap<QString, QString> emojiToShortCode;
// TODO(pajlada): Figure out what this is for
QMap<QChar, QMap<QString, QString>> firstEmojiChars;
ConcurrentMap<QString, messages::LazyLoadedImage *> emojis;
void loadEmojis();
public:
void parseEmojis(std::vector<std::tuple<messages::LazyLoadedImage *, QString>> &vector,
const QString &text);
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private:
// Twitch emotes
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ConcurrentMap<QString, twitch::EmoteValue *> _twitchEmotes;
ConcurrentMap<long, messages::LazyLoadedImage *> _twitchEmoteFromCache;
// BTTV emotes
ConcurrentMap<QString, messages::LazyLoadedImage *> bttvChannelEmotes;
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ConcurrentMap<QString, messages::LazyLoadedImage *> _bttvEmotes;
ConcurrentMap<QString, messages::LazyLoadedImage *> _bttvChannelEmoteFromCaches;
void loadBTTVEmotes();
// FFZ emotes
ConcurrentMap<QString, messages::LazyLoadedImage *> ffzChannelEmotes;
ConcurrentMap<QString, messages::LazyLoadedImage *> _ffzEmotes;
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ConcurrentMap<int, messages::LazyLoadedImage *> _ffzChannelEmoteFromCaches;
void loadFFZEmotes();
// Chatterino emotes
ConcurrentMap<QString, messages::LazyLoadedImage *> _chatterinoEmotes;
// ???
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ConcurrentMap<QString, messages::LazyLoadedImage *> _miscImageFromCache;
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boost::signals2::signal<void()> _gifUpdateTimerSignal;
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QTimer _gifUpdateTimer;
bool _gifUpdateTimerInitiated = false;
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int _generation = 0;
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// methods
static QString getTwitchEmoteLink(long id, qreal &scale);
};
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} // namespace chatterino