mirror-chatterino2/src/messages/messageelement.hpp

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#pragma once
#include "messages/image.hpp"
#include "messages/link.hpp"
#include "messages/messagecolor.hpp"
#include "singletons/fontmanager.hpp"
#include <stdint.h>
#include <QRect>
#include <QString>
#include <QTime>
#include <boost/noncopyable.hpp>
#include <util/emotemap.hpp>
namespace chatterino {
class Channel;
namespace util {
struct EmoteData;
}
namespace messages {
namespace layouts {
class MessageLayoutContainer;
}
using namespace chatterino::messages::layouts;
class MessageElement : boost::noncopyable
{
public:
enum Flags : uint32_t {
None = 0,
Misc = (1 << 0),
Text = (1 << 1),
Username = (1 << 2),
Timestamp = (1 << 3),
TwitchEmoteImage = (1 << 4),
TwitchEmoteText = (1 << 5),
TwitchEmote = TwitchEmoteImage | TwitchEmoteText,
BttvEmoteImage = (1 << 6),
BttvEmoteText = (1 << 7),
BttvEmote = BttvEmoteImage | BttvEmoteText,
FfzEmoteImage = (1 << 10),
FfzEmoteText = (1 << 11),
FfzEmote = FfzEmoteImage | FfzEmoteText,
EmoteImages = TwitchEmoteImage | BttvEmoteImage | FfzEmoteImage,
BitsStatic = (1 << 12),
BitsAnimated = (1 << 13),
// Slot 1: Twitch
// - Staff badge
// - Admin badge
// - Global Moderator badge
BadgeGlobalAuthority = (1 << 14),
// Slot 2: Twitch
// - Moderator badge
// - Broadcaster badge
BadgeChannelAuthority = (1 << 15),
// Slot 3: Twitch
// - Subscription badges
BadgeSubscription = (1 << 16),
// Slot 4: Twitch
// - Turbo badge
// - Prime badge
// - Bit badges
// - Game badges
BadgeVanity = (1 << 17),
// Slot 5: Chatterino
// - Chatterino developer badge
// - Chatterino donator badge
// - Chatterino top donator badge
BadgeChatterino = (1 << 18),
// Rest of slots: ffz custom badge? bttv custom badge? mywaifu (puke) custom badge?
Badges = BadgeGlobalAuthority | BadgeChannelAuthority | BadgeSubscription | BadgeVanity |
BadgeChatterino,
ChannelName = (1 << 19),
BitsAmount = (1 << 20),
ModeratorTools = (1 << 21),
EmojiImage = (1 << 23),
EmojiText = (1 << 24),
EmojiAll = EmojiImage | EmojiText,
AlwaysShow = (1 << 25),
// used in the ChannelView class to make the collapse buttons visible if needed
Collapsed = (1 << 26),
Default = Timestamp | Badges | Username | BitsStatic | FfzEmoteImage | BttvEmoteImage |
TwitchEmoteImage | BitsAmount | Text | AlwaysShow,
};
enum UpdateFlags : char {
Update_Text,
Update_Emotes,
Update_Images,
Update_All = Update_Text | Update_Emotes | Update_Images
};
virtual ~MessageElement()
{
}
MessageElement *setLink(const Link &link);
MessageElement *setTooltip(const QString &tooltip);
MessageElement *setTrailingSpace(bool value);
const QString &getTooltip() const;
const Link &getLink() const;
bool hasTrailingSpace() const;
Flags getFlags() const;
virtual void addToContainer(MessageLayoutContainer &container, MessageElement::Flags flags) = 0;
virtual void update(UpdateFlags flags) = 0;
protected:
MessageElement(Flags flags);
bool trailingSpace = true;
private:
Link link;
QString tooltip;
Flags flags;
};
// contains a simple image
class ImageElement : public MessageElement
{
Image &image;
public:
ImageElement(Image &image, MessageElement::Flags flags);
virtual void addToContainer(MessageLayoutContainer &container,
MessageElement::Flags flags) override;
virtual void update(UpdateFlags flags) override;
};
// contains emote data and will pick the emote based on :
// a) are images for the emote type enabled
// b) which size it wants
class EmoteElement : public MessageElement
{
const util::EmoteData data;
public:
EmoteElement(const util::EmoteData &data, MessageElement::Flags flags);
virtual void addToContainer(MessageLayoutContainer &container,
MessageElement::Flags flags) override;
virtual void update(UpdateFlags flags) override;
};
// contains a text, it will split it into words
class TextElement : public MessageElement
{
MessageColor color;
FontStyle style;
struct Word {
QString text;
int width = -1;
};
std::vector<Word> words;
public:
TextElement(const QString &text, MessageElement::Flags flags,
const MessageColor &color = MessageColor::Text,
FontStyle style = FontStyle::Medium);
virtual void addToContainer(MessageLayoutContainer &container,
MessageElement::Flags flags) override;
virtual void update(UpdateFlags flags);
};
// contains a text, formated depending on the preferences
class TimestampElement : public MessageElement
{
QTime time;
TextElement *element;
public:
TimestampElement();
TimestampElement(QTime time);
virtual ~TimestampElement();
virtual void addToContainer(MessageLayoutContainer &container,
MessageElement::Flags flags) override;
virtual void update(UpdateFlags flags);
TextElement *formatTime(const QTime &time);
};
// adds all the custom moderation buttons, adds a variable amount of items depending on settings
// fourtf: implement
class TwitchModerationElement : public MessageElement
{
public:
TwitchModerationElement();
virtual void addToContainer(MessageLayoutContainer &container,
MessageElement::Flags flags) override;
virtual void update(UpdateFlags flags);
};
// adds bits as text, static image or animated image
// class BitsElement : public MessageElement
//{
// public:
// virtual void addToContainer(LayoutContainer &container) override;
//};
} // namespace messages
} // namespace chatterino