mirror-chatterino2/emotes.cpp

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#include "emotes.h"
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ConcurrentMap<QString, TwitchEmoteValue *> *Emotes::m_twitchEmotes =
new ConcurrentMap<QString, TwitchEmoteValue *>();
ConcurrentMap<QString, LazyLoadedImage *> *Emotes::m_bttvEmotes =
new ConcurrentMap<QString, LazyLoadedImage *>();
ConcurrentMap<QString, LazyLoadedImage *> *Emotes::m_ffzEmotes =
new ConcurrentMap<QString, LazyLoadedImage *>();
ConcurrentMap<QString, LazyLoadedImage *> *Emotes::m_chatterinoEmotes =
new ConcurrentMap<QString, LazyLoadedImage *>();
ConcurrentMap<QString, LazyLoadedImage *>
*Emotes::m_bttvChannelEmoteFromCaches =
new ConcurrentMap<QString, LazyLoadedImage *>();
ConcurrentMap<QString, LazyLoadedImage *> *Emotes::m_ffzChannelEmoteFromCaches =
new ConcurrentMap<QString, LazyLoadedImage *>();
ConcurrentMap<int, LazyLoadedImage *> *Emotes::m_twitchEmoteFromCache =
new ConcurrentMap<int, LazyLoadedImage *>();
ConcurrentMap<QString, LazyLoadedImage *> *Emotes::m_miscImageFromCache =
new ConcurrentMap<QString, LazyLoadedImage *>();
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LazyLoadedImage *Emotes::m_cheerBadge100000 =
new LazyLoadedImage(new QImage(":/cheer100000"));
LazyLoadedImage *Emotes::m_cheerBadge10000 =
new LazyLoadedImage(new QImage(":/cheer10000"));
LazyLoadedImage *Emotes::m_cheerBadge5000 =
new LazyLoadedImage(new QImage(":/cheer5000"));
LazyLoadedImage *Emotes::m_cheerBadge1000 =
new LazyLoadedImage(new QImage(":/cheer1000"));
LazyLoadedImage *Emotes::m_cheerBadge100 =
new LazyLoadedImage(new QImage(":/cheer100"));
LazyLoadedImage *Emotes::m_cheerBadge1 =
new LazyLoadedImage(new QImage(":/cheer1"));
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Emotes::Emotes()
{
}
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LazyLoadedImage *
Emotes::getTwitchEmoteById(const QString &name, long id)
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{
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#pragma message WARN("xD")
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return new LazyLoadedImage(NULL);
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// return m_twitchEmoteFromCache->getOrAdd()
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}
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LazyLoadedImage *
Emotes::getCheerImage(long long amount, bool animated)
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{
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#pragma message WARN("xD")
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return getCheerBadge(amount);
}
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LazyLoadedImage *
Emotes::getCheerBadge(long long amount)
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{
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if (amount >= 100000) {
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return m_cheerBadge100000;
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} else if (amount >= 10000) {
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return m_cheerBadge10000;
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} else if (amount >= 5000) {
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return m_cheerBadge5000;
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} else if (amount >= 1000) {
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return m_cheerBadge1000;
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} else if (amount >= 100) {
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return m_cheerBadge100;
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} else {
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return m_cheerBadge1;
}
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}