mirror-chatterino2/src/twitch/twitchchannel.cpp

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#include "twitchchannel.hpp"
#include "emotemanager.hpp"
#include <QDebug>
namespace chatterino {
namespace twitch {
TwitchChannel::TwitchChannel(EmoteManager &emoteManager, IrcManager &ircManager,
const QString &channelName, bool isSpecial)
: emoteManager(emoteManager)
, ircManager(ircManager)
// , name(channelName)
, bttvChannelEmotes(new EmoteMap)
, ffzChannelEmotes(new EmoteMap)
, subLink("https://www.twitch.tv/" + name + "/subscribe?ref=in_chat_subscriber_link")
, channelLink("https://twitch.tv/" + name)
, popoutPlayerLink("https://player.twitch.tv/?channel=" + name)
, isLive(false)
, isSpecial(isSpecial)
{
this->name = channelName;
qDebug() << "Open twitch channel:" << this->name;
if (!isSpecial) {
this->reloadChannelEmotes();
}
}
bool TwitchChannel::isEmpty() const
{
return this->name.isEmpty();
}
const QString &TwitchChannel::getSubLink() const
{
return this->subLink;
}
bool TwitchChannel::canSendMessage() const
{
return !this->isEmpty() && !this->isSpecial;
}
const QString &TwitchChannel::getChannelLink() const
{
return this->channelLink;
}
const QString &TwitchChannel::getPopoutPlayerLink() const
{
return this->popoutPlayerLink;
}
void TwitchChannel::setRoomID(std::string id)
{
this->roomID = id;
this->roomIDchanged();
}
void TwitchChannel::reloadChannelEmotes()
{
printf("[TwitchChannel:%s] Reloading channel emotes\n", qPrintable(this->name));
this->emoteManager.reloadBTTVChannelEmotes(this->name, this->bttvChannelEmotes);
this->emoteManager.reloadFFZChannelEmotes(this->name, this->ffzChannelEmotes);
}
void TwitchChannel::sendMessage(const QString &message)
{
qDebug() << "TwitchChannel send message: " << message;
// Do last message processing
QString parsedMessage = this->emoteManager.replaceShortCodes(message);
this->ircManager.sendMessage(this->name, parsedMessage);
}
}
}