#include "providers/twitch/TwitchChannel.hpp"

#include "Application.hpp"
#include "common/Common.hpp"
#include "common/NetworkRequest.hpp"
#include "controllers/accounts/AccountController.hpp"
#include "debug/Log.hpp"
#include "messages/Message.hpp"
#include "providers/bttv/BttvEmotes.hpp"
#include "providers/bttv/LoadBttvChannelEmote.hpp"
#include "providers/twitch/PubsubClient.hpp"
#include "providers/twitch/TwitchCommon.hpp"
#include "providers/twitch/TwitchMessageBuilder.hpp"
#include "providers/twitch/TwitchParseCheerEmotes.hpp"
#include "singletons/Emotes.hpp"
#include "singletons/Settings.hpp"
#include "util/PostToThread.hpp"

#include <IrcConnection>
#include <QJsonArray>
#include <QJsonObject>
#include <QJsonValue>
#include <QThread>
#include <QTimer>

namespace chatterino {
namespace {
auto parseRecentMessages(const QJsonObject &jsonRoot, TwitchChannel &channel)
{
    QJsonArray jsonMessages = jsonRoot.value("messages").toArray();
    std::vector<MessagePtr> messages;

    if (jsonMessages.empty()) return messages;

    for (const auto jsonMessage : jsonMessages) {
        auto content = jsonMessage.toString().toUtf8();
        // passing nullptr as the channel makes the message invalid but we don't
        // check for that anyways
        auto message = Communi::IrcMessage::fromData(content, nullptr);
        auto privMsg = dynamic_cast<Communi::IrcPrivateMessage *>(message);
        assert(privMsg);

        MessageParseArgs args;
        TwitchMessageBuilder builder(&channel, privMsg, args);
        if (!builder.isIgnored()) {
            messages.push_back(builder.build());
        }
    }

    return messages;
}
}  // namespace

TwitchChannel::TwitchChannel(const QString &name, BttvEmotes &bttv,
                             FfzEmotes &ffz)
    : Channel(name, Channel::Type::Twitch)
    , subscriptionUrl_("https://www.twitch.tv/subs/" + name)
    , channelUrl_("https://twitch.tv/" + name)
    , popoutPlayerUrl_("https://player.twitch.tv/?channel=" + name)
    , globalBttv_(bttv)
    , globalFfz_(ffz)
    , bttvEmotes_(std::make_shared<EmoteMap>())
    , ffzEmotes_(std::make_shared<EmoteMap>())
    , mod_(false)
{
    log("[TwitchChannel:{}] Opened", name);

    // this->refreshChannelEmotes();
    // this->refreshViewerList();

    this->managedConnect(getApp()->accounts->twitch.currentUserChanged,
                         [=] { this->setMod(false); });

    // pubsub
    this->userStateChanged.connect([=] { this->refreshPubsub(); });
    this->managedConnect(getApp()->accounts->twitch.currentUserChanged,
                         [=] { this->refreshPubsub(); });
    this->refreshPubsub();

    // room id loaded -> refresh live status
    this->roomIdChanged.connect([this]() {
        this->refreshPubsub();
        this->refreshLiveStatus();
        this->loadBadges();
        this->loadCheerEmotes();
    });

    // timers
    QObject::connect(&this->chattersListTimer_, &QTimer::timeout,
                     [=] { this->refreshViewerList(); });
    this->chattersListTimer_.start(5 * 60 * 1000);

    QObject::connect(&this->liveStatusTimer_, &QTimer::timeout,
                     [=] { this->refreshLiveStatus(); });
    this->liveStatusTimer_.start(60 * 1000);

    // --
    this->messageSuffix_.append(' ');
    this->messageSuffix_.append(QChar(0x206D));

    // debugging
#if 0
    for (int i = 0; i < 1000; i++) {
        this->addMessage(makeSystemMessage("asdf"));
    }
#endif
}

bool TwitchChannel::isEmpty() const
{
    return this->getName().isEmpty();
}

bool TwitchChannel::canSendMessage() const
{
    return !this->isEmpty();
}

void TwitchChannel::refreshChannelEmotes()
{
    BttvEmotes::loadChannel(
        this->getName(), [this, weak = weakOf<Channel>(this)](auto &&emoteMap) {
            if (auto shared = weak.lock())
                this->bttvEmotes_.set(
                    std::make_shared<EmoteMap>(std::move(emoteMap)));
        });
    FfzEmotes::loadChannel(
        this->getName(), [this, weak = weakOf<Channel>(this)](auto &&emoteMap) {
            if (auto shared = weak.lock())
                this->ffzEmotes_.set(
                    std::make_shared<EmoteMap>(std::move(emoteMap)));
        });
}

void TwitchChannel::sendMessage(const QString &message)
{
    auto app = getApp();

    if (!app->accounts->twitch.isLoggedIn()) {
        // XXX: It would be nice if we could add a link here somehow that opened
        // the "account manager" dialog
        this->addMessage(
            makeSystemMessage("You need to log in to send messages. You can "
                              "link your Twitch account in the settings."));
        return;
    }

    log("[TwitchChannel:{}] Send message: {}", this->getName(), message);

    // Do last message processing
    QString parsedMessage = app->emotes->emojis.replaceShortCodes(message);

    parsedMessage = parsedMessage.trimmed();

    if (parsedMessage.isEmpty()) {
        return;
    }

    if (!this->hasModRights()) {
        if (getSettings()->allowDuplicateMessages) {
            if (parsedMessage == this->lastSentMessage_) {
                parsedMessage.append(this->messageSuffix_);
            }
        }
    }

    bool messageSent = false;
    this->sendMessageSignal.invoke(this->getName(), parsedMessage, messageSent);

    if (messageSent) {
        qDebug() << "sent";
        this->lastSentMessage_ = parsedMessage;
    }
}

bool TwitchChannel::isMod() const
{
    return this->mod_;
}

void TwitchChannel::setMod(bool value)
{
    if (this->mod_ != value) {
        this->mod_ = value;

        this->userStateChanged.invoke();
    }
}

bool TwitchChannel::isBroadcaster() const
{
    auto app = getApp();

    return this->getName() == app->accounts->twitch.getCurrent()->getUserName();
}

void TwitchChannel::addRecentChatter(const MessagePtr &message)
{
    assert(!message->loginName.isEmpty());

    this->completionModel.addUser(message->displayName);
}

void TwitchChannel::addJoinedUser(const QString &user)
{
    auto app = getApp();
    if (user == app->accounts->twitch.getCurrent()->getUserName() ||
        !getSettings()->showJoins.getValue()) {
        return;
    }

    auto joinedUsers = this->joinedUsers_.access();
    joinedUsers->append(user);

    if (!this->joinedUsersMergeQueued_) {
        this->joinedUsersMergeQueued_ = true;

        QTimer::singleShot(500, &this->lifetimeGuard_, [this] {
            auto joinedUsers = this->joinedUsers_.access();

            MessageBuilder builder(systemMessage,
                                   "Users joined: " + joinedUsers->join(", "));
            builder->flags.set(MessageFlag::Collapsed);
            joinedUsers->clear();
            this->addMessage(builder.release());
            this->joinedUsersMergeQueued_ = false;
        });
    }
}

void TwitchChannel::addPartedUser(const QString &user)
{
    auto app = getApp();

    if (user == app->accounts->twitch.getCurrent()->getUserName() ||
        !getSettings()->showJoins.getValue()) {
        return;
    }

    auto partedUsers = this->partedUsers_.access();
    partedUsers->append(user);

    if (!this->partedUsersMergeQueued_) {
        this->partedUsersMergeQueued_ = true;

        QTimer::singleShot(500, &this->lifetimeGuard_, [this] {
            auto partedUsers = this->partedUsers_.access();

            MessageBuilder builder(systemMessage,
                                   "Users parted: " + partedUsers->join(", "));
            builder->flags.set(MessageFlag::Collapsed);
            this->addMessage(builder.release());
            partedUsers->clear();

            this->partedUsersMergeQueued_ = false;
        });
    }
}

QString TwitchChannel::roomId() const
{
    return *this->roomID_.access();
}

void TwitchChannel::setRoomId(const QString &id)
{
    (*this->roomID_.access()) = id;
    this->roomIdChanged.invoke();
    this->loadRecentMessages();
}

AccessGuard<const TwitchChannel::RoomModes> TwitchChannel::accessRoomModes()
    const
{
    return this->roomModes_.accessConst();
}

void TwitchChannel::setRoomModes(const RoomModes &_roomModes)
{
    this->roomModes_ = _roomModes;

    this->roomModesChanged.invoke();
}

bool TwitchChannel::isLive() const
{
    return this->streamStatus_.access()->live;
}

AccessGuard<const TwitchChannel::StreamStatus>
TwitchChannel::accessStreamStatus() const
{
    return this->streamStatus_.accessConst();
}

const BttvEmotes &TwitchChannel::globalBttv() const
{
    return this->globalBttv_;
}

const FfzEmotes &TwitchChannel::globalFfz() const
{
    return this->globalFfz_;
}

boost::optional<EmotePtr> TwitchChannel::bttvEmote(const EmoteName &name) const
{
    auto emotes = this->bttvEmotes_.get();
    auto it = emotes->find(name);

    if (it == emotes->end()) return boost::none;
    return it->second;
}

boost::optional<EmotePtr> TwitchChannel::ffzEmote(const EmoteName &name) const
{
    auto emotes = this->bttvEmotes_.get();
    auto it = emotes->find(name);

    if (it == emotes->end()) return boost::none;
    return it->second;
}

std::shared_ptr<const EmoteMap> TwitchChannel::bttvEmotes() const
{
    return this->bttvEmotes_.get();
}

std::shared_ptr<const EmoteMap> TwitchChannel::ffzEmotes() const
{
    return this->ffzEmotes_.get();
}

const QString &TwitchChannel::subscriptionUrl()
{
    return this->subscriptionUrl_;
}

const QString &TwitchChannel::channelUrl()
{
    return this->channelUrl_;
}

const QString &TwitchChannel::popoutPlayerUrl()
{
    return this->popoutPlayerUrl_;
}

void TwitchChannel::setLive(bool newLiveStatus)
{
    bool gotNewLiveStatus = false;
    {
        auto guard = this->streamStatus_.access();
        if (guard->live != newLiveStatus) {
            gotNewLiveStatus = true;
            guard->live = newLiveStatus;
        }
    }

    if (gotNewLiveStatus) {
        this->liveStatusChanged.invoke();
    }
}

void TwitchChannel::refreshLiveStatus()
{
    auto roomID = this->roomId();

    if (roomID.isEmpty()) {
        log("[TwitchChannel:{}] Refreshing live status (Missing ID)",
            this->getName());
        this->setLive(false);
        return;
    }

    log("[TwitchChannel:{}] Refreshing live status", this->getName());

    QString url("https://api.twitch.tv/kraken/streams/" + roomID);

    //<<<<<<< HEAD
    //    auto request = makeGetStreamRequest(roomID, QThread::currentThread());
    //=======
    auto request = NetworkRequest::twitchRequest(url);
    request.setCaller(QThread::currentThread());
    //>>>>>>> 9bfbdefd2f0972a738230d5b95a009f73b1dd933

    request.onSuccess(
        [this, weak = this->weak_from_this()](auto result) -> Outcome {
            ChannelPtr shared = weak.lock();
            if (!shared) return Failure;

            return this->parseLiveStatus(result.parseRapidJson());
        });

    request.execute();
}

Outcome TwitchChannel::parseLiveStatus(const rapidjson::Document &document)
{
    if (!document.IsObject()) {
        log("[TwitchChannel:refreshLiveStatus] root is not an object");
        return Failure;
    }

    if (!document.HasMember("stream")) {
        log("[TwitchChannel:refreshLiveStatus] Missing stream in root");
        return Failure;
    }

    const auto &stream = document["stream"];

    if (!stream.IsObject()) {
        // Stream is offline (stream is most likely null)
        this->setLive(false);
        return Failure;
    }

    if (!stream.HasMember("viewers") || !stream.HasMember("game") ||
        !stream.HasMember("channel") || !stream.HasMember("created_at")) {
        log("[TwitchChannel:refreshLiveStatus] Missing members in stream");
        this->setLive(false);
        return Failure;
    }

    const rapidjson::Value &streamChannel = stream["channel"];

    if (!streamChannel.IsObject() || !streamChannel.HasMember("status")) {
        log("[TwitchChannel:refreshLiveStatus] Missing member \"status\" in "
            "channel");
        return Failure;
    }

    // Stream is live

    {
        auto status = this->streamStatus_.access();
        status->live = true;
        status->viewerCount = stream["viewers"].GetUint();
        status->game = stream["game"].GetString();
        status->title = streamChannel["status"].GetString();
        QDateTime since = QDateTime::fromString(
            stream["created_at"].GetString(), Qt::ISODate);
        auto diff = since.secsTo(QDateTime::currentDateTime());
        status->uptime = QString::number(diff / 3600) + "h " +
                         QString::number(diff % 3600 / 60) + "m";

        status->rerun = false;
        if (stream.HasMember("stream_type")) {
            status->streamType = stream["stream_type"].GetString();
        } else {
            status->streamType = QString();
        }

        if (stream.HasMember("broadcast_platform")) {
            const auto &broadcastPlatformValue = stream["broadcast_platform"];

            if (broadcastPlatformValue.IsString()) {
                const char *broadcastPlatform =
                    stream["broadcast_platform"].GetString();
                if (strcmp(broadcastPlatform, "rerun") == 0) {
                    status->rerun = true;
                }
            }
        }
    }

    // Signal all listeners that the stream status has been updated
    this->liveStatusChanged.invoke();

    return Success;
}

void TwitchChannel::loadRecentMessages()
{
    static QString genericURL =
        "https://tmi.twitch.tv/api/rooms/%1/recent_messages?client_id=" +
        getDefaultClientID();

    NetworkRequest request(genericURL.arg(this->roomId()));
    request.makeAuthorizedV5(getDefaultClientID());
    request.setCaller(QThread::currentThread());
    // can't be concurrent right now due to SignalVector
    //    request.setExecuteConcurrently(true);

    request.onSuccess([that = this](auto result) -> Outcome {
        auto messages = parseRecentMessages(result.parseJson(), *that);

        //        postToThread([that, weak = weakOf<Channel>(that),
        //                      messages = std::move(messages)]() mutable {
        that->addMessagesAtStart(messages);
        //        });

        return Success;
    });

    request.execute();
}

void TwitchChannel::refreshPubsub()
{
    // listen to moderation actions
    if (!this->hasModRights()) return;
    auto roomId = this->roomId();
    if (roomId.isEmpty()) return;

    auto account = getApp()->accounts->twitch.getCurrent();
    getApp()->twitch2->pubsub->listenToChannelModerationActions(roomId,
                                                                account);
}

void TwitchChannel::refreshViewerList()
{
    // setting?
    const auto streamStatus = this->accessStreamStatus();

    if (getSettings()->onlyFetchChattersForSmallerStreamers) {
        if (streamStatus->live &&
            streamStatus->viewerCount > getSettings()->smallStreamerLimit) {
            return;
        }
    }

    // get viewer list
    NetworkRequest request("https://tmi.twitch.tv/group/user/" +
                           this->getName() + "/chatters");

    request.setCaller(QThread::currentThread());
    request.onSuccess(
        [this, weak = this->weak_from_this()](auto result) -> Outcome {
            // channel still exists?
            auto shared = weak.lock();
            if (!shared) return Failure;

            return this->parseViewerList(result.parseJson());
        });

    request.execute();
}

Outcome TwitchChannel::parseViewerList(const QJsonObject &jsonRoot)
{
    static QStringList categories = {"moderators", "staff", "admins",
                                     "global_mods", "viewers"};

    // parse json
    QJsonObject jsonCategories = jsonRoot.value("chatters").toObject();

    for (const auto &category : categories) {
        for (const auto jsonCategory :
             jsonCategories.value(category).toArray()) {
            this->completionModel.addUser(jsonCategory.toString());
        }
    }

    return Success;
}

void TwitchChannel::loadBadges()
{
    auto url = Url{"https://badges.twitch.tv/v1/badges/channels/" +
                   this->roomId() + "/display?language=en"};
    NetworkRequest req(url.string);
    req.setCaller(QThread::currentThread());

    req.onSuccess([this, weak = weakOf<Channel>(this)](auto result) -> Outcome {
        auto shared = weak.lock();
        if (!shared) return Failure;

        auto badgeSets = this->badgeSets_.access();

        auto jsonRoot = result.parseJson();

        auto _ = jsonRoot["badge_sets"].toObject();
        for (auto jsonBadgeSet = _.begin(); jsonBadgeSet != _.end();
             jsonBadgeSet++) {
            auto &versions = (*badgeSets)[jsonBadgeSet.key()];

            auto _ = jsonBadgeSet->toObject()["versions"].toObject();
            for (auto jsonVersion_ = _.begin(); jsonVersion_ != _.end();
                 jsonVersion_++) {
                auto jsonVersion = jsonVersion_->toObject();
                auto emote = std::make_shared<Emote>(Emote{
                    EmoteName{},
                    ImageSet{Image::fromUrl(
                                 {jsonVersion["image_url_1x"].toString()}),
                             Image::fromUrl(
                                 {jsonVersion["image_url_2x"].toString()}),
                             Image::fromUrl(
                                 {jsonVersion["image_url_4x"].toString()})},
                    Tooltip{jsonRoot["description"].toString()},
                    Url{jsonVersion["clickURL"].toString()}});

                versions.emplace(jsonVersion_.key(), emote);
            };
        }

        return Success;
    });

    req.execute();
}

void TwitchChannel::loadCheerEmotes()
{
    /*auto url = Url{"https://api.twitch.tv/kraken/bits/actions?channel_id=" +
                   this->getRoomId()};
    auto request = NetworkRequest::twitchRequest(url.string);
    request.setCaller(QThread::currentThread());

    request.onSuccess(
        [this, weak = weakOf<Channel>(this)](auto result) -> Outcome {
            auto cheerEmoteSets = ParseCheermoteSets(result.parseRapidJson());
            std::vector<CheerEmoteSet> emoteSets;

            for (auto &set : cheerEmoteSets) {
                auto cheerEmoteSet = CheerEmoteSet();
                cheerEmoteSet.regex = QRegularExpression(
                    "^" + set.prefix.toLower() + "([1-9][0-9]*)$");

                for (auto &tier : set.tiers) {
                    CheerEmote cheerEmote;

                    cheerEmote.color = QColor(tier.color);
                    cheerEmote.minBits = tier.minBits;

                    // TODO(pajlada): We currently hardcode dark here :|
                    // We will continue to do so for now since we haven't had to
                    // solve that anywhere else

                    cheerEmote.animatedEmote = std::make_shared<Emote>(
                        Emote{EmoteName{"cheer emote"},
                              ImageSet{
                                  tier.images["dark"]["animated"]["1"],
                                  tier.images["dark"]["animated"]["2"],
                                  tier.images["dark"]["animated"]["4"],
                              },
                              Tooltip{}, Url{}});
                    cheerEmote.staticEmote = std::make_shared<Emote>(
                        Emote{EmoteName{"cheer emote"},
                              ImageSet{
                                  tier.images["dark"]["static"]["1"],
                                  tier.images["dark"]["static"]["2"],
                                  tier.images["dark"]["static"]["4"],
                              },
                              Tooltip{}, Url{}});

                    cheerEmoteSet.cheerEmotes.emplace_back(cheerEmote);
                }

                std::sort(cheerEmoteSet.cheerEmotes.begin(),
                          cheerEmoteSet.cheerEmotes.end(),
                          [](const auto &lhs, const auto &rhs) {
                              return lhs.minBits < rhs.minBits;  //
                          });

                emoteSets.emplace_back(cheerEmoteSet);
            }
            *this->cheerEmoteSets_.access() = std::move(emoteSets);

            return Success;
        });

    request.execute();
    */
}

boost::optional<EmotePtr> TwitchChannel::getTwitchBadge(
    const QString &set, const QString &version) const
{
    auto badgeSets = this->badgeSets_.access();
    auto it = badgeSets->find(set);
    if (it != badgeSets->end()) {
        auto it2 = it->second.find(version);
        if (it2 != it->second.end()) {
            return it2->second;
        }
    }
    return boost::none;
}

}  // namespace chatterino
